Originally Posted by
Pixie
In Wilbur (as far as I know), you can use masks by loading selections. The way it works is that you create a B&W file with the same size as your map and paint it in a grayscale, where white is 100% strong effect and black is 0%, or no effect at all. This will let you limit the scope of any filter.
In more detail (I hope I am being clear):
Say tou have a continent with 3 distinct regions, one very wet part, a seasonaly wet and one mostly dry. You create three layers in your map, painting them black-to-white and save them as separate files - these you can call rainforest-mask, seasonal-mask and desert-mask. Then, in Wilbur, you load the rainforest mask as a selection and apply the Precipitation-based filter with a set of setttings, then you de-select, and load the seasonal-mask and again apply the filter, but with different settings... and so forth.
Another example, you create a pure white layer and paint in pure black where you want your lakes, then save this layer as a file and call it lakes-mask. Everytime you want to apply the "Fill Basins" filter in Wilbur, you first load this mask as a selection and then the filter will never fill the basins you marked in black (your lakes!).
Still, on a continent level, you need a continental amount of patience with Wilbur.... repeat the steps often and with very light strength each time.
I never tried GeoControl, and World Machine, although great, is limited to very small maps unless you buy the full version, which is useless for what you are aiming at.