The first one looks like it has the plague. The second one is pale and exhausted.
I'm sticking with the one in post #30. And I'm unanimous in that!
The first one looks like it has the plague. The second one is pale and exhausted.
I'm sticking with the one in post #30. And I'm unanimous in that!
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“It is not down in any map; true places never are.” (Herman Melville)
“A good map is both a useful tool and a magic carpet to far away places." (unknown)
ya .... but it really doesn't seem to fit the painterly buildings and what not.? ...don't ya think?
I'm with StillCypher on this Delgo, the version in post #30 is my favorite. I think all that needs done is the outlines of the buildings needs to be "toned" down (easier said than done I'm sure), they have a very stark contrast to the the groundscape.
My Finished Maps | My Challenge Maps | Still poking around occasionally...
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
I gotta agree about #30 looking the best, but #35 has possibilities 'cuz I like that background color...maybe something in a tundra.
If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
-J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)
My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps
I think that I like the last one the best. For me, the map in post #30, doesn't quite work. The buildings are a little more of an artistic style, while the background is a little more of a realistic style. In this last map, the background seems to match the building style a little better.
I do think that maybe the roads should be a little more of a dusty brown color. Right now they look almost white.
Right, which is why I suggested to Del that he should either blur or smudge the "grass" layers in the image in post #30. Del did do that a bit(in 30 vs previous versions), but I think it still needs a tiny bit more. When I had downloaded the image(pre #30), I had used smudge with a splatter type brush with a med-medhigh(60???) rate in GIMP, using random mostly circular strokes and the results were pretty good. It maintains color variation of the photo realistic grass texture, but breaks it down to get rid of the actual photo realistic grass vs the hand drawn building style.
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
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Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
::nodnod:: I really like the texture in #30, but I think it could be toned down more. #35 comes in a weak second place to me, but yes, the hatching is perhaps better consistent with the painterly style of the buildings -- but it is too flat and static. It might even look better with a slight cloud filter add to it? Kind of like parchment...
-÷-÷-÷-÷-÷-÷
“It is not down in any map; true places never are.” (Herman Melville)
“A good map is both a useful tool and a magic carpet to far away places." (unknown)
I will be testing out the other type of background as well... but I personally am really loving this style now.... it all just seems to mesh .... but hey, I could be wrong
wolfdell_village2-5.png
My Finished Maps
Works in Progress(or abandoned tests)
My Tutorials:
Explanation of Layer Masks in GIMP
How to create ISO Mountains in GIMP/PS using the Smudge tool
----------------------------------------------------------
Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.
Like this? Too little ?
wolfdell_village2-5a.png