Page 3 of 10 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 97

Thread: Dungeon tiles - a small project

  1. #21
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Some proper doors added and some barred walls:

    Door.png
    BarredWalls,4Sq.png

    Here they are within maptool:
    BarredWalls.jpg

    I also had a play around with creating circular rooms and angled rooms with these map pieces and it came out surprisingly well:
    CircularRoom.jpg
    Angles.jpg

  2. #22
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Okay, some more progress.

    A few doors and rubble tiles added. Here's the tiles:
    RuinedWallEnd.png Rubble.png BarredDoor.png SteelPrisonDoor.png

    Here they are (and a few variations) in a dungeon:
    DoorsAndRubble.jpg

  3. #23
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Post

    I gotta grab the zip once you're done and play around with these...too cool.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  4. #24
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Okay, I've added a few lightsources. Fires, braziers (though people seem to think they are treasure chests so they probably need redone), bowls of flaming oil and torches. Everything comes in a lit and unlit version. The zips are updated with the new additions so here's some screenshots of them in use:

    Lighting.jpg Lighting2.jpg
    Lighting3.jpg Lighting4.jpg

    I also had a thought that I could probably put together a rough castle from the bits that I had. And so it turned out:
    Castle.jpg

    I'm not entirely convinced by the lightsources yet. If anyone can lend some C&C I'd be very grateful.

  5. #25
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,247
    Blog Entries
    8

    Post

    Well done Torstan these are mighty good. I think I would darken or do something extra with the rubble a bit as its so camouflaged against the stone floor. Perhaps if each stone had a shadow then it would stand out a bit. I like all the bits so far. Will definitely snag once finished ! Will rep too.

  6. #26
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Thanks Redrobes. They actually do have a drop shadow on them but it's clearly not heavy enough. I'll boost it a bit, and possibly bump up the highlights a little.

    Thanks for pointing that out.

    In other news, these will be bundled with the stable release of maptool 1.3 which should be out in the next few weeks.

    I'm doing lightsources now (obviously). My current list of core ligthsources is:
    torch -done
    fire - done
    flaming bowl - done
    candle
    brazier -sort of done
    firepit

    Any other core lightsources you'd expect to see here?

  7. #27
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,531

    Default

    How about lanterns or light/continual light spells?
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  8. #28
    Community Leader RPMiller's Avatar
    Join Date
    Apr 2006
    Location
    Watching you from in here
    Posts
    3,226

    Post

    I already gave kudos on the RPTools forums, but I'll say it again as it is worth it. This is an awesome project! The thing I love most is that it is all done in your style and that creates a coherence throughout the entire sense that really takes any map created with it to the next level. I think by the time you are done, someone would have to actually make an effort to not make their map look good. I give you a standing ovation!
    Bill Stickers is innocent! It isn't Bill's fault that he was hanging out in the wrong place.

    Please make an effort to tag all threads. This will greatly enhance the usability of the forums.



  9. #29

    Default

    Lightsource - blacksmith's forge?
    Mapping a Traveller ATU.

    See my (fantasy-based) apprenticeship blog at:

    http://www.viewing.ltd.uk/cgi-bin/vi...forums&sx=1024

    Look for Chit Chat, Sandmann's blog. Enjoy.

  10. #30
    Community Leader Facebook Connected torstan's Avatar
    Join Date
    Jul 2007
    Posts
    4,199

    Post

    Thanks RP. That's the plan anyway. Things have slowed up a little now as I do the lightsources. Objects are fiddly, but there are more on the way.

    A few people have asked for forges now. I'll put one together.

Page 3 of 10 FirstFirst 1234567 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •