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Thread: CC3 Feature Suggestions

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    Quote Originally Posted by Valarian View Post
    I'd like to see the symbols that make up the drawing tools for forests in the CC3 overland grouped so that I could select the entire forest as a single entity. It'd be good to speed up the refresh on these as well. It seems that a few overland forests really slows the refresh rate down.
    Grouping forest is not something we'd want to add by default, if only because it would make such forests different to ones created with symbols. However, if you want grouped forests you can edit the forest drawing tools.

    1. Click the CC3 icon, right click drawing tools, then pull down the list of styles to select Overland CC3 (you can repeat this on any other styles)

    2. Select the first Terrain Default, Forest (let's take Forest, Mixed as an example)

    3. Click the "Command to Execute" button
    SELSAVE
    SELBYP
    FORESTLOAD #system\fillers\mixed.fil
    FOREST
    CHANGEL VEGETATION
    SELREST

    4. Add GROUP before SELREST - eg:

    SELSAVE
    SELBYP
    FORESTLOAD #system\fillers\mixed.fil
    FOREST
    CHANGEL VEGETATION
    GROUP
    SELREST

    5. Repeat this with each style.
    ProFantasy Software Ltd

  2. #2
    Guild Adept Valarian's Avatar
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    Quote Originally Posted by ProFantasy View Post
    4. Add GROUP before SELREST - eg:
    It's that simple a change to the macro? Doh!
    Thanks
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    Administrator Facebook Connected Robbie's Avatar
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    How about a navigator window similar to photoshops? Basically it has a thumbnail of the map, with a red box showing the currently zoomed viewable area, you can drag that red box around to view a different area of the map.
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  4. #4

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    Would be nice to be able to export to editable vector files. CC2/CC3 are great tools, but not very good for painterly effects. Would be nice if I could grab vector file(s) (EPS, PDF, SVG, etc) and bring them into Xara for some paint love and get access to the CC sheets and layers.

  5. #5
    Community Leader Facebook Connected Ascension's Avatar
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    Along this line of exporting things...the ability to export as a Photoshop psd file with all the layers (or sheets or whatever) so that I can manually tweak things and paint effects and textures on. Just an idea, don't know if it already does this or not since I don't own it but if it did export as psd then I would most certainly buy it.
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    Post I like CC3

    I have a sheet of trees that includes hills that must be drawn in the proper order, but I want the hills to have different 'effects' than the trees. I could create a 'trees before' sheet etc but some tree sets are in front of some hills and behind others in a nearly continous band that I like.

    I think you need 'sub sheet lists" that can have other effects that combine with the current sheet using various blending options.

    Sorry if someone already covered this, or there is another way to do this in CC3 that I haven't come across yet.

    Regards,
    -meleeguy

  7. #7

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    Quote Originally Posted by meleeguy View Post
    I have a sheet of trees that includes hills that must be drawn in the proper order, but I want the hills to have different 'effects' than the trees. I could create a 'trees before' sheet etc but some tree sets are in front of some hills and behind others in a nearly continous band that I like.

    I think you need 'sub sheet lists" that can have other effects that combine with the current sheet using various blending options.

    Sorry if someone already covered this, or there is another way to do this in CC3 that I haven't come across yet.

    Regards,
    -meleeguy
    When we first devised effects, we had to decide between a per entity or per sheet model. You've just hit the downside of the per-sheet method.

    The per-sheet model has the advantage of simplicity, ease of use and redraw speed, but lacks the range of possibilities of the per-entity model.
    ProFantasy Software Ltd

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    If I may ask, I'm interested in what program structure issues (if that is the case) are holding you back since my proposal is algorithmically feasible and to our advantage to see resolved, if possible.

    Is it file format related?

    Although I am a professional programmer of over 20 years, my interest here is as a hobbyist and I realize you're smart folks who have been on the problem for years.

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    Publisher bloodymage's Avatar
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    I just want it to work!

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    Guild Journeyer OldGuy's Avatar
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    Quote Originally Posted by bloodymage View Post
    I just want it to work!
    Works great for me.

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