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  1. #1
    Professional Artist Cunning Cartographer's Avatar
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    Schools/education would be established by:

    - Specialty organizations/guilds out of their own pocket
    - Those who wish to spread knowledge/religion
    - The state through taxes

    If your ruler isn't bothered about bringing public education to the masses and considers knowledge/education but another tool by which to keep the poor and uneducated under heel, then they wouldn't fund a public school. Whereas guilds and specialty organizations probably have a direct control over their pupils and/or train them for a specific purpose which suits the organizations/guilds needs, or (which is more typical) it is considered more of a private school and people would have to pay to join it.

  2. #2
    Guild Expert Facebook Connected vorropohaiah's Avatar
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    Quote Originally Posted by Yospeck View Post
    If your ruler isn't bothered about bringing public education to the masses and considers knowledge/education but another tool by which to keep the poor and uneducated under heel, then they wouldn't fund a public school. Whereas guilds and speciality organizations probably have a direct control over their pupils and/or train them for a specific purpose which suits the organizations/guilds needs, or (which is more typical) it is considered more of a private school and people would have to pay to join it.
    this i like, a lot, though again a specific point. very characterful, though still i dont see why, if one is including a table of generic things, mundane 'schools' would be left out in favour of the more esoteric.

    then again we may be arguing semantics. my natural tendency is to assume a very low-magic world. this list might be a more traditional high-magic setting, in which case fair enough
    Last edited by vorropohaiah; 04-11-2013 at 02:07 PM.

  3. #3
    Guild Expert Wingshaw's Avatar
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    I haven't gone through the whole list of buildings on this list, but it seems kinda funny that schools have become the battleground of choice in this thread.

    In response to Yospeck and the comments since: you're right, the list is endless. That's why I was reluctant to comment on this thread before, and why I doubt the usefulness of this list (no disrespect meant to the original poster). Perhaps a more useful thing would be, instead of a list, a glossary of town buildings - give each building a short description that explains its historical background.

  4. #4

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    Here's a couple of small lists I previously compiled. They contain a mix of both modern and medieval/fantasy locations. There may be a couple of duplicates between the lists.

    Docks
    Entertainment
    Public Works
    Government Official
    Government employee
    Government (Admin positions)
    Sanitation
    Mercenary
    Merchant
    Military
    Temples/ Religious
    Travel
    Education
    Warehousing
    Medical
    Law Enforcement
    Law
    Emergency Services (Fire)
    Food Processing
    Food Production
    Weaponsmith
    Armorer
    Gunsmith
    Protection/ Security
    Clothing Production
    Maids/Servants
    Barbers
    Jewelers
    Food Service
    Second-hand Goods
    Cook
    Baker
    Butcher
    Carpenter/ Woodworker
    Stone worker
    Metal worker
    Plumber
    Electrician
    Electronics Expert
    Computer Expert
    Animal Barding & Harnesses
    Animal Trainer
    Woodcutter
    Book maker
    Fisherman
    Modern construction
    Spice grower
    Painter
    Locksmith
    Tanner
    Messenger
    Artist
    Rugmaker
    Bookseller
    Ammunition
    Scholar
    Archaeologist
    Explorer
    Private investigator
    Banker
    Middle man/ broker
    Tool maker
    Advertising/PR
    Agricultural manufacturer
    Combat/ Martial Arts instructor
    Machinist
    Alcohol farmer
    Vehicle mechanic
    Clothing alterations
    Communications tech
    Caregiver
    Athlete
    Gladiator
    Attorney
    Magistrate
    Heavy equipment
    Jailer
    Fishing supply
    Dance instructor
    Architect
    Power production/ storage specialist
    Bedding
    Exterminator
    Beverage producer
    Distributor
    Vehicle dealer
    Animal control/ handler
    Medical equipment
    herbalist
    pharmacist
    Smithy
    Undertaker
    Grounds keeper
    tax collector
    HVAC
    furniture maker
    Travel outfitter
    gambling hall owner/operator
    Drotik breeder
    breeder
    breeder
    casket maker
    materials production
    chemical production
    mining
    fertilizer distributer
    garbage collection
    waste processor
    counselor
    equipment operator
    trapper
    forensic specialist
    fabric maker
    glassworker

    Agricultural tools, implements
    Wagons
    Art stores and artist materials
    Books
    Boots and shoes
    Vehicle parts
    butchers and meat dealers
    Grain merchant
    Livestock merchant
    Farm produce
    Candy confectionary
    Cigars and tobacco
    carpets and rugs
    clothing store
    Coal/fuel
    lumber and wood
    coffee and tea
    crockery, glassware
    curios, antiques, novelties
    drugs and medicines
    Dry goods
    Florist
    Flour and feed
    Fruit
    Furniture
    Furs, leather, and hides
    Electrical supplies
    General stores
    Grocieries
    Hardware, stoves, cutlery
    Harnesses and saddles
    Ice and ice powder
    Jewelry
    Junk store
    Pawnshop
    Milk and dairy
    Music and instruments
    Newsdealer
    Oil, paint, wallpaper
    Optometrist
    Produce and provisions
    Rags
    Stationary
    Publisher
    Printing press
    Dentist
    Library
    Museum
    Barber
    Pool hall
    Dance hall/club
    Lodging
    Foundry
    Smelter
    Tavern

  5. #5

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    To continue and expand on this thread I'm working on a list of trade guilds within a capital city within a Pathfinder Campaign.

    So far I have:

    Alchemy
    Scribal (Paper making, record keeping, book production, etc.)
    Banking

    ...and that's where I drew a blank.

  6. #6

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    GP:

    There should also be:
    Miller
    Smith
    Armorer
    Physicians and Herbalists
    Cooper
    Weaver

    Just to name a few more.

  7. #7
    Guild Expert Wingshaw's Avatar
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    Green Pilgrim: just look up 'livery companies' on Wikipedia. There's a list of all the guilds of London; they're even in the order of preeminence within the city.

  8. #8
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    From the Game Master's Guide of our free Dungeons Daring (TM) RPG:

    Armor-/Weaponsmith
    Assayer
    Bakery
    Barrelmaker
    Boat Builder
    Bookbinder
    Bookkeeper
    Brewery
    Butcher
    Carpenter
    Cartographer
    Chandler
    Coachman
    Coal Dealer
    Cobbler
    Consulting Mage
    Dairy
    Distillery
    Docks
    Feed dealer
    Firewood Dealer
    Foundry
    General Store
    Glazier
    Goldsmith
    Grain Mill
    Harbor
    Herbal Apothecary
    Herbal Witch
    Horse Trader
    Inn
    Jeweler
    Kiln
    Library (Private)
    Mason
    Mercenary Company
    Money Changer
    Painter
    Parchment Maker
    Professional Healer
    Professionals
    Public house with rooms
    Public house
    Raftsman
    Rendering (Tallow)
    Sage
    Sawmill
    School
    Scribe
    Shipbuilder
    Slaughterhouse
    Smithy
    Spinning Mill
    Stone Quarry
    Tailor/Seamstress
    Tannery
    Temple with Services
    Timber Operation
    Tinker
    Tinsmith
    Toolmaker
    Trading Coster
    Village, Town or City Hall
    Vintner
    Wainwright
    Warehouse

    For more info or to download Dungeons Daring:

    http://www.vintyri.org
    Mark Oliva
    The Vintyri (TM) Project

  9. #9
    Guild Member Facebook Connected Gumboot's Avatar
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    This is a hard list to contribute to without knowing at least the time period. A medieval town is very different to a classical era town, which is very different to a modern town. Medieval towns were pretty small - between about 2,000 and 7,000 people - and functioned primarily as trading markets for the surrounding farming villages which they supported. A typical town would have very little in it - between 2 and 5 tradesmen offering services not available in individual villages, a couple of inns/taverns, and a bunch of merchants.

    Of course it's all dependent on context. A larger town on a main route between a couple of cities would have many more inns, while a town near a coast would likely have fishmongers.

  10. #10

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    Yup - the thread was created, essentially, to get people to add their own ideas. Since there are so many possible variations of a 'town list', the idea of having LOTS of possible locations (we're up to 3 pages now) is always useful.

    Thanks folks and keep 'em coming!

    -GP
    Larger copies of my maps located on flickr and can be used for your enjoyment.

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