Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 37

Thread: Very Large Maps, is it a problem?

  1. #21
    Guild Journeyer
    Join Date
    Apr 2010
    Location
    Midwest, USA
    Posts
    157

    Default

    Quote Originally Posted by a2area View Post
    ...the only real working difference is that when you zoom to 100%, the larger the ppi the smaller it will appear on the screen.
    I don't know about GIMP, but in photoshop zooming to 100% means that every pixel on your screen represent a pixel in your document. I.E. there's a one-to-one correspondence. DPI or PPI is irrelevant to how "100%" looks on screen.


    Some other Tricks:

    * I like to use "Solid Color" Adjustment layers when they make sense in my maps. They create only 1 channel worth of information instead of 4.
    The "foundation" layer that contains the shape of my coastline is a "solid color" layer, and i clip mask everything i want to conform to the coastline to it. To create a solid, semitransparent layer of color, like to delineate a temperature zone, political boundary, or a biome, i'll generally use a solid color layer. I can just paint on the mask to change the size-- i don't have to worry about selecting that precise color again, or accidentally painting on it.


    * Gradient maps are a great way to make topographic effect that adjust themselves as you edit the map. They are also gentle on the file-size. See step #11 of my mini tutorial.


    * In photoshop (and i think GIMP) you can set the bit depth of each channel. Going from 8 bits/channel to 16 or 32 greatly increases the file size and processing time. For map-making you will not regret leaving it at 8 bits/channel.


    * You can never have too much RAM or scratch disc space for Photoshop. In Photoshop's preferences you can allow additional HardDrives to serve as a scratch disc. (the precise way you do this varies with the version). Adding fast drives, especially with lots of GBs free to the scratch disk list can greatly boost photoshop's performance on those time-consuming commands.
    Last edited by jwbjerk; 05-07-2010 at 04:09 PM.

  2. #22
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    Quote Originally Posted by jwbjerk View Post
    * In photoshop (and i think GIMP) you can set the bit depth of each channel. Going from 8 bits/channel to 16 or 32 greatly increases the file size and processing time. For map-making you will not regret leaving it at 8 bits/channel.
    Can you really? Do tell. If I could work out how to do this, it would be enormously helpful. I'd give a lot to be able to edit the elevation data in 16- or, better, 32-bit grayscale and apply gradient maps and lighting effects(I wish that was a layer effect) in 8-bit RGB.

    EDIT: That, by the way, wasn't intended to be as smarmy, smug and generally asinine as it came out. I just really, really want to know how.
    Last edited by su_liam; 05-07-2010 at 05:37 PM.

  3. #23
    Guild Journeyer
    Join Date
    Apr 2010
    Location
    Midwest, USA
    Posts
    157

    Default

    Quote Originally Posted by su_liam View Post
    Can you really? Do tell. If I could work out how to do this, it would be enormously helpful. I'd give a lot to be able to edit the elevation data in 16- or, better, 32-bit grayscale and apply gradient maps and lighting effects(I wish that was a layer effect) in 8-bit RGB.
    OK.

    bit-depth.jpg

    To be clear you set the bit depth for the document as a whole. 32-bits was added recently CS3 or CS4, but the 16 bit option has been around at least for several versions before that.

  4. #24
    Professional Artist a2area's Avatar
    Join Date
    Jul 2009
    Location
    Ann Arbor, MI
    Posts
    186

    Default

    Quote Originally Posted by jwbjerk View Post
    I don't know about GIMP, but in photoshop zooming to 100% means that every pixel on your screen represent a pixel in your document. I.E. there's a one-to-one correspondence. DPI or PPI is irrelevant to how "100%" looks on screen.
    Actually, you are right.. which means that PPI is totally irrelevant in relation to document fidelity unless your image is resampled as well. Still.. the original point remains.. if a document is 100 pixels by 100 pixels... then it remains so whether it's set at 1ppi, 10ppi or 100ppi etc..
    Last edited by a2area; 05-07-2010 at 07:57 PM.

  5. #25
    Guild Artisan su_liam's Avatar
    Join Date
    Aug 2007
    Location
    Port Alberta, Regina(IRL: Eugene, OR)
    Posts
    798

    Default

    Okay. I gotcha. I usually do my HF editing and color texturing in separate documents anyway, when I don't just use Wilbur. Interestingly 32-bit was really crashy in the windows machines at school, but seems more reliable on my mac. Adobe and Apple get along so well inside the computer its a little odd how hammer-and-tongs they've gotten out here in the world.

  6. #26
    Guild Apprentice Antheon's Avatar
    Join Date
    Jul 2008
    Location
    Tyrol, Austria
    Posts
    40
    Blog Entries
    1

    Default

    Of course the dimensions will stay the same. ppi isn't pixel-related, it just says how many pixel can be filled within an inch of length. So, if I want a document with 100 pixels in both directions, it will still be 100 pixels, regardless of the ppi selected. Also the file size stays the same. Working on the screen it doesn't matter what ppi you select as you are working with pixels and not inches/centimeters/millimeters/whatever. But if you do it the other way around and configure the "real" size of the image the pixel dimensions will change of course. It's simply because the pixels used for a document depend on the "real" dimensions. Open a new document in any graphic program you like, may it be the GIMP or PS or whatever, and create a 100x100@300ppi. Then do the same at one pixel per inch. Both documents seem to have the same size, you say? Of course they do! You entered the same pixel length. It doesn't matter if there can be 100px or 2px within one inch, 100px still are 100px. The difference is, that the first one fits perfectly inside this inch and the other on is 50 inches long. If you change the dimensions in your ruler to inch or something else, you might notice the difference between both examples. : )


    Antheon
    hoping he doesn't talk nonsense ...
    Last edited by Antheon; 05-07-2010 at 08:37 PM. Reason: some typos fixed
    "Good must co-exist with evil to have meaning. Just as light needs darkness to be seen."


    Current projects: The Empyreum

  7. #27
    Professional Artist a2area's Avatar
    Join Date
    Jul 2009
    Location
    Ann Arbor, MI
    Posts
    186

    Default

    Hey, stop repeating me Antheon! (0:
    Now which is heavier.. a pound of feathers.. or a pound of lead? he he..


    actually what i'm still going on about (like a senile old man) originates from an earlier post where someone said
    but just wondering, cause if your doing a 12,000x10,000 at 72 dpi thats a lot different than 300 dpi
    ... in reality there is no difference in your working environment.


    I have no idea what bit-depth is for however.. although have often wondered.. i suppose i should look into it at some point.
    Last edited by a2area; 05-07-2010 at 09:11 PM.

  8. #28
    Guild Journeyer
    Join Date
    Apr 2010
    Location
    Midwest, USA
    Posts
    157

    Default

    Quote Originally Posted by a2area View Post
    Hey, stop repeating me Antheon! (0:
    I have no idea what bit-depth is for however.. although have often wondered.. i suppose i should look into it at some point.
    Bit depth controls how many different colors a channel can have. For instance an 8 bit greyscale document can have 256 different "colors": black, white, and 254 greys in between. 256 is a number that requires 8 bits to store. With 256 levels each of red, green and blue, you can mix ~16 million distinct colors -- weather or not your monitor or eye can distinguish them.

    A number that takes up 16 binary bits is much larger-- you get 65,000+ levels of grey in a 16 bit greyscale document. And some trillions of possible colors in RGB.

  9. #29
    Guild Apprentice Antheon's Avatar
    Join Date
    Jul 2008
    Location
    Tyrol, Austria
    Posts
    40
    Blog Entries
    1

    Default

    Yeah, I know that I was repeating you but it seemed that there is a misunderstanding about ppi in the workflow. : )
    As for the bit depth it defines the colour palette you can use. 1-bit simply means 2^1 colours - therfor we have black and white. With two bits we can apply four colours: black, white and two greyish ones. With eight bit we do have 2^8 = 256 colours. I think we called that VGA back then. With 32-bit at our disposal we do have 4.2 billion distinct colours but often the program does only use 24-bit and 8-bit for alpha etc. Up to 48 bits we already have 281.5 trillion colours and there are graphic cards able to go even beyond that and support 64-bit colour!


    Antheon
    ready for Mr Sandman

    EDIT:
    Argh, I was too slow. *laughs*
    "Good must co-exist with evil to have meaning. Just as light needs darkness to be seen."


    Current projects: The Empyreum

  10. #30
    Professional Artist a2area's Avatar
    Join Date
    Jul 2009
    Location
    Ann Arbor, MI
    Posts
    186

    Default

    so that's what being "ninja'd" looks like (0:

    I can understand millions of colors.. as it makes a visible difference on screen... but why would anyone want to go beyond 64-bit? If it's not visibly different to the eye... it seems the only use would be for the sake of holding a wider array of data???

    PS.. @antheon and jwbjerk... FYI, i wasn't being argumentative earlier just in case it came across that way (i dont think i did?).. just trying to clarify my earlier point about pixel size.
    Last edited by a2area; 05-07-2010 at 10:11 PM.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •