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Thread: Ongoing project to map...everything.

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  1. #1

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    Because progress is sometimes a thing I do.

    I'm kind of enjoying some of the results on this one, but obviously feedback would be nice so I don't end up making it just one blob of ugly brown as I usually do.
    Brinewall progress.jpg

    Arkona Palace.jpg

  2. #2
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    I really like the look of the little keep. Did I miss something or are there no doors to the room in the south wall? I'm also a bit unclear as to how you reach the courtyard.

  3. #3

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    Quote Originally Posted by mthomas768 View Post
    I really like the look of the little keep. Did I miss something or are there no doors to the room in the south wall? I'm also a bit unclear as to how you reach the courtyard.
    I haven't put them in yet. Not sure how I want to do them, and mostly I just jump around or not. There's no doors to the towers either because I haven't decided how I want to fit them into the circle shapes.

  4. #4
    Guild Expert Jalyha's Avatar
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    I tried progress once but it scared me and I ran away

    I don't know what advices to give, but I just popped in to say I've only seen 2 ugly brown maps on this thread and they were SUPPOSED to be ugly brown so don't be mean to them.

    You made them cry.

    *goes off to comfort the wittle maps*




    Seriously, though, I think they are great and you prolly aren't getting a lot of feedback because you don't *seem* to need it.... or people can't find anything constructive to say!
    Have you "liked" a post today?

  5. #5

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    Bunch of other projects on my plate right now, but I figured I would stop by and get some feedback on a thing I'm trying.

    This is something I've wanted to do with my dungeon/building walls for a while now, but haven't really attempted in the past. And let me tell you, I regret that this is the map I chose to do it on, because it's taking forever just to lay out enough for a general idea to extrapolate from.

    Still need a lot of tweaking and whatnot, but I feel like on the whole it's not terrible. So, yeah.

    Opinions?

    Brinewall progress 2.jpg

  6. #6
    Guild Artisan Jacktannery's Avatar
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    Might be good to articulate what you are trying to achieve. I've also been working on the same thing Askren, using various shades of near-black and off-white to make simple walls and columns within a photorealistic map, with varying levels of success. The main thing is: it's MUCH quicker, and in my mind it looks better. I like the way you are doing it above.

  7. #7

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    Oh, I thought it would be fairly obvious, but that may just be because I'm an idiot.

    I'm referring specifically to the center area of the map where I endeavored to overcome my rampant OCD need for textures to map logically by cutting and splicing brick textures so that they follow the walls in a "realistic" way, rather than just be one tiling texture overlay that has no regard for direction of the surface, etc.

    It's an agonizingly boring process, and unfortunately the amount I got done there was the result of like, two days of on-and-off work which was mostly me trying to solve stupid problems like the fact that most of the wall textures sit like, 2 pixels lower than the grid line even though all my walls should be perfectly even...

    But yeah, that's what I was trying to achieve. The black walls are the same as they were in every other iteration, just with their texture overlay turned off. Very much NOT the look I want.

  8. #8
    Guild Artisan Jacktannery's Avatar
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    Quote Originally Posted by Askren View Post
    Oh, I thought it would be fairly obvious, but that may just be because I'm an idiot.

    I'm referring specifically to the center area of the map where I endeavored to overcome my rampant OCD need for textures to map logically by cutting and splicing brick textures so that they follow the walls in a "realistic" way, rather than just be one tiling texture overlay that has no regard for direction of the surface, etc.

    It's an agonizingly boring process, and unfortunately the amount I got done there was the result of like, two days of on-and-off work which was mostly me trying to solve stupid problems like the fact that most of the wall textures sit like, 2 pixels lower than the grid line even though all my walls should be perfectly even...

    But yeah, that's what I was trying to achieve. The black walls are the same as they were in every other iteration, just with their texture overlay turned off. Very much NOT the look I want.
    Oh that's just hilarious! I thought it was the black walls you were talking about!

    Almost as funny, my reply almost works with the actual issue: I did briefly try to do walls like this; on only one map I think; here: http://www.cartographersguild.com/at...er-maps-z1.jpg however, as you noted, it just took too damned long. Since then I've reverted to a much more basic monochrome textureless wall. Swings and roundabouts!

    Riako, yes you are right about the cobblestone streets and vector mapping.

    I've also experimented with circular shapes - you can see here http://www.cartographersguild.com/bu...tml#post198139 (posts 25 & 26). I also did some work with Meshon (I think) in the communal theatre thread (in buildings forum I think) on the curving of wooden plank textures.

  9. #9
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    The walls look excellent so far Askren.

    I have similar OCD thoughts about walls (mostly triggered by Jacktannery's amazing Gardmore Abbey dungeon walls), and experimented with that style of walls for my current Dragon's Demand map while I was deciding between GIMP and CC3.

    I'm going to revisit such walls at some stage using CC3, but I'm convinced that the secret to laying down great looking bricked walls with absolute control is to use a combination of vector and raster mapping like Meshon did to produce these cobblestone streets, as described in this tutorial. Unfortunately I can't afford illustrator + photoshop, and GIMP / Inkscape don't behave nicely on my current laptop, because a known bug with the GTK+ toolset and some Windows 7/8 laptops.

  10. #10

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    Man, I was probably going to swing around to that solution to making the towers, but I had anticipated it would come after a long process of trial-and-error of making the bricks fit one by one, which I was NOT looking forward to. So major props for the idea on the round areas. Those battlements are cool too, wouldn't mind snagging the PSD for those if you had it.

    Outside of that...yeah, it's tedious. But, I can never take the easy way out, so I'll probably stick it out. Unfortunately, I've got too many other maps on my plate right now to really put the time needed into just the one. Got both of my Pathfinder games rolling over into their next books, and I need to get all the maps ready for those, so less time every day.

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