Looking good Straf!
I've gone digital. I really need to improve on freehand drawing.
### Latest WIP ###
mossford.jpg
EDIT: Hmmm, that courtyard didn't work. I think I know why.
Looking good Straf!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Thanks Bogie. I wish I felt the same but hey, it's practice isn't it? I sort of know how I want it all to look but getting there is another matter.
I love both versions!
I see from your roads that you may be starting to teach yourself 'texture painting' - where you use a mask to hide or reveal a layer full of nothing but a single texture? Its the way you've done your roads that's making me think that.
If you are, and once you get used to it, the sky is the limit if you have access to a good range of textures. (I recommend Textures.com for anyone who doesn't have the facility to create their own seamless texture fills... or a friendly Mouse who might oblige if she has time)
A little tip here - if a texture is exactly right in all respects but too large in scale (ie if the trees are too big in a beautiful forest texture), open the actual pattern fill you have already created in GIMP and either scale the image and overwrite the pattern file, or open it and use Filters/Map/Small Tiles to halve, third, or quarter the scale, and overwrite the pattern file.
Or if you want to keep the original large scale pattern, but have the smaller scale version as well, do one of those two things but export it as a new pattern file instead of overwriting the old one
PS - Altering the pattern file does not affect the original texture you used to create it
I realise that if I was mistaken in my assumption about your method none of this will make any sense to you whatsoever, but I may not have time today to come back and give the information if I was right![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I've been messing about with things - masks and textury-coloury layers. A basic land background and the carr down by the river. I'm sort of liking it.
Any comments?
### Latest WIP ###
mossford.jpg
It's looking very promising, Straf
If I have anything to say right now, its that the road texture might turn out to be a bit dramatic, but its really too early to say for sure.
(by that I mean there's a lot of variation between the darkest and lightest bits in that texture. It draws the eye a bit too much, and may overpower the finer details by the time you get more of the buildings sorted out with colour and shade. If you start to feel that's a reasonable comment as you progress, you can play with the contrast on that sheet to make it more subtle without having to redraw anything)
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
A dramatic roadThat might be too much for those simple villagers to take. Or maybe the proprietor of the Gargling Oyster likes it that way because it tires out travellers who then have to stay in his inn
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Hi all,
Looking good Straf ! I would have made the trees greener but that's just my opinion. Did you abandon your courtyard ? A little texture on it may match maybe ?
The courtyard is going to be later I've decided. There may or may not be some shading going on to give the impression of a haw-haw. No, not Nelson Muntz, the landscape type, although how it will look is anyone's guess. The lord of this particular hall wasn't so rich you see, and wasn't so high up in noble society. While many of his contemporaries were crawling over one another to hire the services of Capability Brown, poor old Lord MacCrivens of Mossford had to make do with Intoxicated Murphy to do his landscaping.
I'm still experimenting with things but I'm sort of liking the trees at the moment.
### Latest WIP ###
mossford.jpg