Everything looks good ... except for the docks on the lower right. They stand out strangely as rather disconnected in the water. The could use a bit more work.
Looks really great, you've worked fastPerhaps a nice frame as well?
![]()
regs tilt
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Everything looks good ... except for the docks on the lower right. They stand out strangely as rather disconnected in the water. The could use a bit more work.
Mark Oliva
The Vintyri (TM) Project
@ Mouse - uhm... I did make it bigger. I changed it from 3500 to 4500.
@ Foremost - you are right... I did, didn't I? That's because I when I first set my copywrite information, it was 2016. I forgot to change it, and then had to put my laptop away for almost 6 months. I bet my cave challenge map has 2016 as well... and no one cought it. I can fix that.
@Tilt, oh, I'm not done yet... I still have plenty to do before I get to the framing. But I am planning on doing something with the frame.
@Mark - yes, I noticed that too... I'm using dundjini symbols in an overland map. dundjini symbols are mostly photorealistic, and cc3+ Mike Schley overland isn't. I'm working through a solution, just haven't gotten there yet.
The work goes on... We'll see what happens next!![]()
Like a thief in the night
she comes with no form
yet tranquility proceeds
the accursed storm...
check out my new Deviant Art page!
https://www.deviantart.com/ladiestorm
A few new updates to this map. I changed out the docks at the port to the SouthEast, I hope it looks better, because it's the closest I could come to matching the style I'm using, given what I have in my arsenal. I started adding cities and towns earlier, I've added a couple more, and now I'm adding roads, both major and minor. I'll add the Seeker's Route at the end, because a lot of the places an questors would have to go, would take them off the beaten path.
To Do List:
1. last towns and villages
2. finish the roads
3. Seeker's Route
4. labelling
5. Jazz up map border
6. Fix Copywrite error
### Latest WIP ###
Quest for the Zjed'Uhn Chi Diamond6.JPG
and as always, feedback is welcome!
Like a thief in the night
she comes with no form
yet tranquility proceeds
the accursed storm...
check out my new Deviant Art page!
https://www.deviantart.com/ladiestorm
Looking good Ladiestorm! I think the labels will really boost this piece and let us see all of the secret little goodies tucked away in the mountainsides. I think they'll also help balance the larger open spaces (which could also be worth texturing up a bit more if you've time with the odd lone tree, small rocks or slightly different terrain).
Anywho, looking forwards to seeing what you come up with and that jazzy border!![]()
Hey Storm
Looking good. One thing that's a bit strange is the way the river seems to be pouring into the dock on that right hand side. Maybe move it a tad left or right so the river is emptying into the sea?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I noticed that after the fact. I will do my best, that dock isn't one piece, it's actually a lot of little pieces matched up together; but I think I can manage it![]()
Like a thief in the night
she comes with no form
yet tranquility proceeds
the accursed storm...
check out my new Deviant Art page!
https://www.deviantart.com/ladiestorm
Okay, newest update - I did manage to move that one set of docks over just enough that the river has its outlet to the sea. I also added the rest of the towns and villages, and completed my roads. I even added more terrain features to break up all of my blank spaces.
To Do List:
1. Labeling
2. Seeker's Route
3. Jazz up map border
4. Title and Extras (forgot this on the last to do list)
### Latest WIP ###
Quest for the Zjed'Uhn Chi Diamond7.JPG
Like a thief in the night
she comes with no form
yet tranquility proceeds
the accursed storm...
check out my new Deviant Art page!
https://www.deviantart.com/ladiestorm
What about a few different land use/terrain variations - marsh, fields etc to break up the wide open spaces a bit?
I can't remember off the top of my head what there is in the way of land fills in the Schley style, but I do remember a really pretty marsh fill that I actually borrowed and used in one of the Herwin Wielink maps I made
EDIT: (ie forgot to say!) That looks better![]()
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Its really coming together nicely with all the little elements![]()
regs tilt
:: My DnD page Encounter Depot free stuff for your game :: My work page Catapult ::
:: Finished Maps :: Competion maps - The Island of Dr. Rorshach ::
:: FREE Tiles - Compasses :: Other Taking a commision - Copyright & Creative Commons ::
Works under CC licence unless mentioned otherwise