These are all really good and illustrative of the state of AI in maps. The top down room is a good example where initially it looks great. But then you see the walls up against each other. Then no doors. Then you look at the stuff on the floor and I wonder what are they exactly. Then looking at practically everything in all of the rooms they have the right kind of approximate shapes of things but you just cant exactly say what almost anything is in it. You have what appears to be windows but then they look like bookcases. And the list goes on. Superficially is looks alright. The art is great but it just doesn't make any sense whatsoever.
The hut has steps going up with a nice hand rail. Only there is no door at the end of it. There is a collection of rectangles with approximately the right perspective angles but what are they. It doesn't make any sense again.
The second image is also interesting in that its complicated but the town doesn't make sense. But more than this, whilst most of the shadows point in approximately the right direction you note that no house shadows any other house. There is no self shadow. The AI doesn't understand that its a 3D object and has a global view of the town. Its only placing bits of town down in a certain style. The effects of one part of the image is not being projected correctly to another part of it because AI doesn't have any clue about shape. It just renders patches of art.
On all of the images the shadowing is wrong in most cases. It appears to cast a reasonable shadow on the ground but never onto any object in the scene.
In all of these cases the art is not bad but the technical side is utter bonkers. Picking AI stuff out when its pure art is hard. Pure artists have a problem with AI stealing their jobs. But with anything involving a technical aspect to it then its way off. Its clear that all of these images are better than we could possibly have imagined it being from a couple of years ago. The pace they are getting better is astounding. But right now your pretty safe with cartography.