View Poll Results: Do you want to map 'Guild City'?

Voters
28. You may not vote on this poll
  • I'd like to map all or part of 'Guild City'

    24 85.71%
  • I'd like to watch people trying to map 'Guild City'

    4 14.29%
  • This is a bad idea, please don't use it!

    0 0%
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Thread: Guild City

  1. #311

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    Quote Originally Posted by Mouse View Post
    Umm... just as a side note here.

    I don't seem to have a vector direction thingummy for my light source.

    If you tell me the angle I can set it automatic in CC3. I just need to know what it is.

    thanks
    Oh, sorry...
    I will get on to that right away

  2. #312

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    Quote Originally Posted by kacey View Post
    Sorry guys, I was just having a hard time wrapping my head around the scale, but after seeing J.Edwards building example I too think it's fine, tho it could be bigger.

    Question - Can I put this onto a 13 by 19 canvas with a border around it, it's just the size I like to work at?

    Do we upload them with borders, and stuff which are outside the sections boundary, or do I have to crop my image every time I post an update so it matches the original square I was given? Will some one else be masking out the sections for the big map?

    And Mouse...I planned on doing a library too, and schools for all the things like geography, weather, biomes, maybe an aviary, horticultural center, anything really to do with learning since that's what I find the guild the most useful for.

    I noticed in very faint letters the words forest jungle beside my spot on the original map so I thought I could also have a centre there for the people to study medicinal plants winch may be just beyond that wall, and of course a giant green house, or botanical gardens.

    I hope I'm not getting too carried away, but I got excited this afternoon and already started making a fancy border for my map.
    You might want to form a business partnership with Straf then. I'm not sure, but I think he's doing some kind of medicinal horticultural setup as well - hence the acres calculations. I could also be entirely wrong.

  3. #313

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    Quote Originally Posted by J.Edward View Post
    ...Oh... and that mysterious little notch down there....
    not sure yet what should lurk there...
    Hey! That's my front door!

  4. #314

    Default

    LIGHTRAY is here

    Perhaps we can think of light as falling a bit like maybe 11 am or so...
    casting just a bit of shadow passed buildings but not really long shadows.

  5. #315

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    Compass angle? Are we doing this as a standard 315 degrees direction (lit from the northwest like relief shading)

  6. #316

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    You have just confused me...
    I think I would say... yes? but 315 degrees is throwing me off.

  7. #317

  8. #318

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    Never heard of 315 degrees angle... That must be some new dimension known only by Mouse

    Btw. I have problems understanding the scale of the map, best for me that draw a sketch in 100% to show me building size.

  9. #319

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    Quote Originally Posted by Mouse View Post
    Like this...

    Fred.jpg
    Aaaah, yes
    Though, seems off from the lightray
    skimmed1.jpg

  10. #320

    Default

    Its the standard relief shading angle for hill shading. CC3 also applies this to global sun settings, which dictate which way the shadow of a building falls, since CC3 buildings interact with the global sun settings. This is from the opposite direction

    Fred2.JPG

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