LIGHTRAY is here
Perhaps we can think of light as falling a bit like maybe 11 am or so...
casting just a bit of shadow passed buildings but not really long shadows.
I'd like to map all or part of 'Guild City'
I'd like to watch people trying to map 'Guild City'
This is a bad idea, please don't use it!
LIGHTRAY is here
Perhaps we can think of light as falling a bit like maybe 11 am or so...
casting just a bit of shadow passed buildings but not really long shadows.
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Umm... just as a side note here.
I don't seem to have a vector direction thingummy for my light source.
If you tell me the angle I can set it automatic in CC3. I just need to know what it is.
thanks![]()
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Compass angle? Are we doing this as a standard 315 degrees direction (lit from the northwest like relief shading)
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You have just confused me...
I think I would say... yes? but 315 degrees is throwing me off.
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Like this...
Fred.jpg
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Aaaah, yes
Though, seems off from the lightray
skimmed1.jpg
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Never heard of 315 degrees angle...That must be some new dimension known only by Mouse
Btw. I have problems understanding the scale of the map, best for me that draw a sketch in 100% to show me building size.
Maybe I'm wrong about the default setting.
Anyway - I managed to explain
What I'm saying is - what angle do we do this at, considering this is south of the equator.
EDIT: Lighting in CC3 is almost but not quite like lighting a 3D scene. Its pseudo 3D lighting so we have angle (the direction from which the light is coming), and inclination (the height of the sun = length of shadow)![]()
Last edited by Mouse; 01-08-2017 at 08:59 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Voolf - if you look at your own house and guess at the dimensions of the whole house, then convert that into a number of 1.5m units, you will be able to draw the rough size and shape of your house on your plan, which will give you a familiar size object to use as a comparison.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying