We have been working on the MeDem map for some time - heck... years ! We were looking for a good 3D world renderer and we looked at a few like Proland from Eric Bruneton and Ogre engine etc but Outerra seemed to have the most of what we need. The best bit about it is that for us, we can only create a limited resolution. At the mo its about 100m per pixel. We would like much better than this but its a lot of work shuffling files. But Outerra can create fractal res on the fly in 3D. That was the clincher.
We mailed Outerra team and they thought this was a cool idea to link the world and the engine together so Cameni has helped us get our data into it. I have to say that Outerra shows up any imperfections in your data so we have had to go back and completely redo the mountains and I have wrote two new apps to help insert real mountains into the fantasy map. Now its looking much better but Monks is working away on that right now to solve a few issues and generally get that improved based on the new apps requirements.
We will be releasing it soon with no fixed idea of the date when. It comes down to when it looks good enough. Almost certainly this summer tho. No idea how the data will be delivered. I am guessing via the same system as the earth but that's up to the Outerra team I think. Ours is a fan project & non commercial so it will be free.
I'm just doing the new place name texturer which is a new set of scripts. So hot off the press rendered ohh about 2 minutes ago is this... As you can see theres a few tweaks to iron out in the name tags. Outerra does not have the names and currently does not have a vegetation mask so we cant actually specify a Fangorn there. But I hear they are working on that aspect of it.
edit: Another image of the shire. A few more issues showing up on this map too. Some names are too small and sometimes the shadowing of the map is obscuring the text. A few tweaks and this can be fixed tho.
edit2: Fixed it up a bit but the red line text is not saveable. I think it needs to be bigger.