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    Guild Adept groovey's Avatar
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    Help WIP: unnamed Earh-like planet

    EDIT: 13/06/15

    Since the little bits of talk here and there about tectonics might be of interest to other people (look for Pixie's posts and the links to Pixie's, akubra's and ascanius' WIP), BUT since my ineptitude to get the tectonic map right means there are full pages of multiple edited versions of the same map with a lot of little variations that I figure are not of much interest, I thought making a little index of my thread might be useful for those who might be more interested in different things (tectonics, terrain, etc), especially since the thread started being about terrain and then became about tectonics, but after that I'll be back to terrain and beyond, I hope.

    INDEX:
    - Page 1: intro and very first and horrible version of the map and the tectonics. Terrain and tectonics.
    - Page 2: second version of the map. Land masses and tectonics.
    - Page 3: more tectonics and a bit of terrain experimentation.
    - Pages 4-10: lots of tectonic (a bit more complex) maps versions with small but constant variations, but with very interesting and helping suggestions here and there about tectonics from my Godfather Pixie.
    - Page 11. At least a final version of the tectonic map (solved 100% by Pixie).
    - Pages 11-12: some whining + the continental shelves added.
    - Pages 13-15: height-map.
    - Page 16: surface oceanic currents.
    - Page 17-18: Climate stuff (by Azelor)
    - Page 19-: failed terrain atempt + height map


    CURRENT STATE: stuck again. On hiatus
    ______________________________
    -ORIGINAL POST WITH SOME EDITS-

    Hello everyone! Thanks for stopping by.


    - World name: Fedjia.

    That would be the name of the planet in the novel's protagonist political power's language: ground = fedgea (pronounced 'fedgia'). It's not a very attractive name I guess, but at least it's consistent with the con language and for the people using that language it would sound ok I guess. Don't know, might try to come up with a "sexier" name.

    - Type: earthlike.
    - Equatorial radius: 40.000Km.
    - Tilt: just like Earth, I'm not trying to be original really.
    - Resolution and size: 60x30cm, 300pxi.
    - Realism: I just need it to be loosely based on scientific concepts and knowledge, but I don't have the capacity or the time to become a pro to get an ultra realistic planet.


    A few weeks ago I started working on this world map project after many past failures to finish previous maps. I really like this project more than my previous attempts, but as with those, I got stuck on the terrain part, so I can't really go on, since I need the map mostly for world building for a novel. For now I just need a decent world map to get me the essential visual information I need of each continent, but that doesn't make me cry over how much it looks like a map a creative little child would make on Paint in 30 mins.

    I made a very BASIC outline of the current tectonic plates and their overall direction, because for now I only got a grasp of the basics of it. I only needed to know the hotspots for volcanic activity and earthquakes, and also to explain the mountain range that "separates" the main central continents (which are 2 but look like 1), because it's important to the background of the story. You'll see a few mountain spots not explained by the current tectonic tendencies, but I needed them there, so the cheap explanation I got is they are the result of previous tectonics tendencies and configurations. Warning, it will make any Geologist or Geology connoisseur's eyes bleed because there must be thousands of things wrong in it.

    02. Plates and movement (22-04-14).jpg
    EDIT: I'm on the process of re-doing the tectonics.

    For now I'm trying to get a basic visual "outline" of the terrain I want, with simple color layers for each type of terrain. The result is very naïve, and quite plain, especially when I add the main rivers, as simple lines (probably rivers wouldn't even be visible like this, but I need to see them for world building purposes).

    06C. GEOGRAPHY & RIVERS (28-04-14) 50x30, 300dpi.jpg

    So, right now what I need is opinions and/or advice on:

    1. Scale and resolution: Is it too big? I suppose for terrain only it might be, but then I'll have to make political versions of it, so I need a bit of margin to zoom in a few times before starting to see the pixels.

    2. Big mountain ranges (Like the Alpes, the Andes, the Himalayas, etc, those clearly defined on satellite views):

    - In the map they're obviously the brown spots, and I'm aware of how specially horrendous the big one on the north of the central continent looks; it looks very awkward, specially at the "cross" section where the two continental plates meet to create the big mountain range that kind of isolates the two sides of the continent.

    - Do they look too scarce?

    - Are they too big in scale?

    - I'd love for them to be explained by the current tectonic tendencies, but they are not, only the one placed where the 2 central continents meet. As I said, I did the tectonic outline to know about volcanic and earthquake hot spots, I'd love to do outlines of different periods to explain those mountains, but it gets too complex for me and at some point it stops making sense. So considering this, would you place the brown areas somewhere else with the cheap excuse that they were formed during previous tectonic configurations, but still making geological sense?

    - Please ignore the brown spots on the volcanic islands on the east of the map, they shouldn't be there at all (considering brown spots are only high altitude areas and on those islands I guess medium/low altitude would be more fitting, though I still haven't got a system to indicate such altitudes) and will delete them when I work on the map again.

    3. Snow/ice: I suppose I should have more white areas? And yes, as in now, I don't have poles, which I guess is very unrealistic, my question is, SHOULD there be poles? Are they mandatory the way our planet works? Is there any semi plausible explanation my planet wouldn't have them?

    4. Deserts: I know it depends on the winds and other factors I have no idea of how to translate to a map, so superficially speaking, to be more balanced, should there be more desertic areas, or bigger? Only near the tropics?

    Any input on these issues would be greatly appreciated, since right now I'm a bit lost.


    P.S: About the sea I'll worry at the end if I manage to get the terrain done, for now I gratefully tried to replicate the sea in Ilanthar's Eldoran physical map, but I haven't worked on it yet to polish it.
    Last edited by groovey; 08-08-2015 at 12:02 PM.

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