I was just assuming that this was a tropical area because of the pics Mouse posted before, and because it was written, faintly, on the original map forest jungle.
Now I'm really confused.
I'd like to map all or part of 'Guild City'
I'd like to watch people trying to map 'Guild City'
This is a bad idea, please don't use it!
I was just assuming that this was a tropical area because of the pics Mouse posted before, and because it was written, faintly, on the original map forest jungle.
Now I'm really confused.
I think a climate discussion needs to happen before people start.
A rooftop reference for shading using the specified light angles might look like this:
yo.jpg
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No one is ever a failure until they give up trying
Oh good! Its not me starting this round of debate. We can blame Redrobes this time
I remember mentioning some time ago that we may be a bit short of trees, but I qualified that statement by saying that it depended on rainfall, and that's as far as it went.
We tore off down some other road at that point and no one said anything else about it.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Voolf - the size of the house is the size of the number of grid squares, whether each grid square is 10, 20 or 100 pixels wide and tall. The scale doesn't change when you change the size of the paper or the resolution because the scale is set by the grid. It simply... 'is'
EDIT: take those three houses you drew earlier on your plot... when you change either the size of the paper or the dpi, they are still the same number of grid squares in height and width. The relationship between the grid and the houses you draw doesn't change. It is as if they and the grid are the same thing.
Last edited by Mouse; 01-08-2017 at 09:46 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Kacey -
I have to warn you that its nearly 3 am here, and I'm nearly flat with exhaustion so I've no idea if I'm making any sense at all.
The pics I showed were of the more dramatic forms created by erosion on limestone - forming limestone karst. Because the erosion is much more dramatic in wet tropical areas, those were the pictures I showed so that the form was obvious and made a clear impression.
However, a large part of Greece is limestone karst, and though Greece is dry I've seen plenty of pictures of Greece with quite a bit of green in them.
Maybe we ought not to assume anything about how much woodland we've got, but what type of trees there are. This is just an example, but what about predominantly cypress and other vegetation typical of Greece?
We could even say that the vegetation is up to you, since this is a fantasy city in a fantasy world
EDIT: I'm going to have a couple of trees in my part of the city. I lived for a short time in a very old city that had not a single tree in sight for half a mile in all directions, and it was the most abysmal experience of my life.
Last edited by Mouse; 01-08-2017 at 10:01 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying