View Poll Results: Do you want to map 'Guild City'?

Voters
28. You may not vote on this poll
  • I'd like to map all or part of 'Guild City'

    24 85.71%
  • I'd like to watch people trying to map 'Guild City'

    4 14.29%
  • This is a bad idea, please don't use it!

    0 0%
Page 36 of 51 FirstFirst ... 2632333435363738394046 ... LastLast
Results 351 to 360 of 508

Thread: Guild City

  1. #351
    Guild Expert
    Join Date
    Jan 2016
    Location
    Canada
    Posts
    1,499

    Default

    I was just assuming that this was a tropical area because of the pics Mouse posted before, and because it was written, faintly, on the original map forest jungle.

    Now I'm really confused.

  2. #352
    Guild Expert
    Join Date
    Jan 2016
    Location
    Canada
    Posts
    1,499

    Default

    I think a climate discussion needs to happen before people start.

  3. #353
    Administrator waldronate's Avatar
    Join Date
    Mar 2007
    Location
    The High Desert
    Posts
    3,607

    Default

    A rooftop reference for shading using the specified light angles might look like this:
    yo.jpg

  4. #354

    Default

    Oh good! Its not me starting this round of debate. We can blame Redrobes this time

    I remember mentioning some time ago that we may be a bit short of trees, but I qualified that statement by saying that it depended on rainfall, and that's as far as it went.

    We tore off down some other road at that point and no one said anything else about it.

  5. #355
    Guild Grand Master Azélor's Avatar
    Join Date
    Jul 2008
    Location
    Québec
    Posts
    3,363

    Default

    I'm thinking that it's probably a tropical/subtropical climate like southern India with a wet season in the summer and a dry season during the winter. Some sort of savanna maybe?

    We could use other stuff to build palisade, be creative! Use bones for example, don't be so picky.

  6. #356

    Default

    Quote Originally Posted by Redrobes View Post
    Have a read through:
    https://www.cartographersguild.com/s...ead.php?t=2596
    Esp #4

    300dpi is the resolution of the print of the map. Its not relevant to the map until you want to print it. You can use 300dpi 600dpi or any other. Its the overall number of pixels you use that is important. The DPI when printing it will determine its size of print.

    Its usually a good idea to double the pixel resolution of an image when working on it and then scale it back to half size for the final. In the case of using J.E's posted image for your sector, scale it to whatever you are comfortable working with and forget about the DPI until you want it printed.
    That is quite informative, thank you. Still, i prefer picking higher resolution (even if its not a print), which also makes image 'larger' in meaning i can pack more info in the same size image. Maybe it is not a good way to go.... I have more problem with the scale of this project.

  7. #357

    Default

    Quote Originally Posted by waldronate View Post
    A rooftop reference for shading using the specified light angles might look like this:
    yo.jpg
    That's actually really helpful.

    Thanks Waldronate

    Oh! Is this a rare sighting of the thing we dare not mention for frightening John into hiding?!?

  8. #358
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,245
    Blog Entries
    8

    Default

    Your right I did assume desert but it was mentioned that it was a plain instead.

    But it might not have been me that started this

    Quote Originally Posted by Mouse View Post
    The setting/location is 'as is' on the Guildworld map. J.E came up with a mindblowing Kast landscape idea a few comments ago, with a sink hole to a lake with lots of underground rivers around the place. The reason for the city would then be that it is the only watering place for hundreds of miles around, and therefore a very strategic point in the defence of the country as a whole.

    All these things are still up for discussion though
    So yeah, lets have the discussion but its pretty late here so ill probably just see what you all decided by tomorrow !

  9. #359

    Default

    Voolf - the size of the house is the size of the number of grid squares, whether each grid square is 10, 20 or 100 pixels wide and tall. The scale doesn't change when you change the size of the paper or the resolution because the scale is set by the grid. It simply... 'is'

    EDIT: take those three houses you drew earlier on your plot... when you change either the size of the paper or the dpi, they are still the same number of grid squares in height and width. The relationship between the grid and the houses you draw doesn't change. It is as if they and the grid are the same thing.
    Last edited by Mouse; 01-08-2017 at 09:46 PM.

  10. #360

    Default

    Quote Originally Posted by Redrobes View Post
    Your right I did assume desert but it was mentioned that it was a plain instead.

    But it might not have been me that started this

    So yeah, lets have the discussion but its pretty late here so ill probably just see what you all decided by tomorrow !
    Ok - all right - you win! LOL! My bad

Page 36 of 51 FirstFirst ... 2632333435363738394046 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •