Jindapur... also known as the Peacock Empire. A land whose immense natural beauty also hides immense evil, for revolution has toppled the throne, and a cabal of rakhshasa magi has taken control of the realm. Led by Shahzor the Black, the Cabal is busily hunting down the last three heirs to the throne, so that their rule will remain uncontested. But hope remains: a rebellion has formed, led by the Rajah's former high general, Gujamar Singh. Prophecy has foretold that this day would come - the sorcerer hermit Ubah has come down from his mountain with word that five legendary gems must be gathered together. What these gems may do when united is unknown at present, though Ubah is searching through every tome and scroll at his disposal for the answer. It is known, according to prophecy, that "when five become one, evil be undone".

In the meantime, general Singh has tasked a band of adventurers with the job of tracking down the gems. Thrown together by circumstance, some unwilling to be there but for the hope of rich reward, the band will journey throughout the Empire and the surrounding lands, searching remote mountain fortress-cities, temples lost in steaming jungle, and visiting ports occupied by the Cabal's armies, where danger is ever present. Will they triumph? Uncertain. Will the quest be epic? Assuredly. But time is running out - Shahzor and his magi are working according to their own competing prophecy, and something truly horrific is being created deep beneath the glittering royal palace...

(Note: this is a campaign setting I'm working on; should I ever be fortunate enough to DM a game again - it's been years - this is one I'd like to run.)