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Thread: City Improvements Needed

  1. #31
    Guild Artisan Aval Penworth's Avatar
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    Default Latest City Update

    I found a little time today to make some progress on this map.

    I added a 30% opacity grungy cloud layer to the buildings. If anyone thinks it adds to the atmosphere of the map, let me know. Also played around with the coastline.

    Might put a tent market or faiground in somewhere?

    Still considering a numbered or grid referenced legend. I worked out the population to be 21,600 or so. So that's a lot of places of interest to put in.
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    Hi ho, hi ho, it's off to work I go..

  2. #32
    Guild Artisan Aval Penworth's Avatar
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    Default 'touche time

    City Update. Started on the cartouche. Is this too boring? Or does it suit? . Comments welcome before I dig myself too deep.
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    Hi ho, hi ho, it's off to work I go..

  3. #33

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    I think the Cartouche positioning and size looks fine. May as well use that dead space. An alternative might be to give yourself some more room at the bottom and do it horizontally. Either way, you might want to tab the text so that it doesn't overflow under the numbers column.

  4. #34
    Guild Artisan Katto's Avatar
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    Default

    Ad hoc I say you will need two colums to name every POI. I would also try to position each entry in one row and yes, TAB is your friend

  5. #35
    Guild Artisan Aval Penworth's Avatar
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    Default Numbers or Grid??

    Thanks again Katto and Ravells.

    I think I like Ravs idea of placing the names below the map, it gives more scope to add places of interest. I can then put the compas rose, a shield and scale in that water area.

    My issue now is; do I keep numbering the POIs or create a grid ref system? Will it be too crowded and confusing to have 130+ numbers on the map.

    Comments encouraged
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    Last edited by Aval Penworth; 10-30-2010 at 10:35 PM.
    Hi ho, hi ho, it's off to work I go..

  6. #36
    Community Leader Facebook Connected tilt's Avatar
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    Default

    I think 130 poi's are a lot to place without have a ref-grid, so I'd go with that ... and a little note about tabs, you should set the first tab for the numbering, it should be a right aligned tab aligned after the . after the numbers, and then then next tab is where the text begins
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  7. #37
    Guild Artisan Aval Penworth's Avatar
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    Default

    This is my 1st attempt at labeling with inkscape. I did not realise you could set tabs. I'll take a closer look.
    Hi ho, hi ho, it's off to work I go..

  8. #38
    Guild Artisan Katto's Avatar
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    Default

    I like the idea of a legend below the map. It gives you the chance to group the buildings (taverns, public, shops etc.) in the columns, perhaps with an additional colour or symbol coding. Another idea is to divide the town into different parts. You should reduce the size of the numbers IMO: it is ok for the larger buildings, but too large for the houses. You should also label it the same way: outside or inside the building.

  9. #39
    Guild Artisan Aval Penworth's Avatar
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    Default

    Good Idea re grouping. I guess I will put all the places into a spreadsheet so I can easily group and alphabetize them. Will I be able to import that into inkscape? Hope so.

    I think I am going to change to a grid ref anyway. I put too much effort into the roofs to cover them with numbers. I planned to put all the numbers outside but it won't always be possible.
    Hi ho, hi ho, it's off to work I go..

  10. #40

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    This maps has developed amazingly well since its inception. Have some rep!

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