Looks like a really cool strategy board game. Wouldn't it be great if you could randomly generate strategy maps that look like that and then have a game system that used them. Well done Rob.
Torq
Looks like a really cool strategy board game. Wouldn't it be great if you could randomly generate strategy maps that look like that and then have a game system that used them. Well done Rob.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
I can't quite see it, but it almost looks like the hexes are 'stacked' on top of one another.
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
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MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
Don't think I'll have the time to do more, so I'll have to call this completed...
-Rob A>
My tutorials: Using GIMP to Create an Artistic Regional Map ~ All My Tutorials
My GIMP Scripts: Rotating Brush ~ Gradient from Image ~ Mosaic Tile Helper ~ Random Density Map ~ Subterranean Map Prettier ~ Tapered Stroke Path ~ Random Rotate Floating Layer ~ Batch Image to Pattern ~ Better Seamless Tiles ~ Tile Shuffle ~ Scale Pattern ~ Grid of Guides ~ Fractalize path ~ Label Points
My Maps: Finished Maps ~ Challenge Entries ~ My Portfolio: www.cartocopia.com
It looks mighty fine. I reckon this particular map does not lend itself to this raised hex mapping thing too well. If it works this well on this map then I think it could look more sensible for a larger scale map instead of continental sized. It seems that its the busyness of the terrain that is making it hard to read well. But as an example of how to do this sort of map - its a doozy. The bevel seems to be essential to bring out the 3D nature of each hex. Nice work.
Hex-tastic!
Something witty and pithy