I've gone in a different direction. Mnidolluin is supposed to be blue aftert all- the name means:
'towering-head-blue'. I may have over egged the blue a lil bit, but this is much closer now.
http://www.skindustry.net/medem/file...2/render20.png
hehe- yeah right, no the white lines were jsut a white shader so that I could see that the mask had gone in properly- nothing quite so swanky.
I want to sue this mask to get some glaciers coming down- the snowline is just too simple here.
The river mask can be used to apply a water shader and I'd like to get a transition from rapids in the mts- we'll see.
This is a good 30 shaders, but only 17 are on Mindol. How do you mean, types?
this really needs some displacement in the lower regions and I'm thinking of applying it with an inverted flow map, that way none of the rivers are affected.
monks