Page 4 of 44 FirstFirst 1234567814 ... LastLast
Results 31 to 40 of 440

Thread: Middle Earth DEM Project

  1. #31
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,249
    Blog Entries
    8

    Post

    Cool ! In fact everything looks just perfect except for the white lines coming down the side of the mountain. I dont know what they are supposed to be. I speculate that its mist hanging in the valleys but I am not sure.

    How many and what types of image mask is this using to get this one rendered ?

  2. #32
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Post

    I've gone in a different direction. Mnidolluin is supposed to be blue aftert all- the name means:
    'towering-head-blue'. I may have over egged the blue a lil bit, but this is much closer now.

    http://www.skindustry.net/medem/file...2/render20.png

    hehe- yeah right, no the white lines were jsut a white shader so that I could see that the mask had gone in properly- nothing quite so swanky.
    I want to sue this mask to get some glaciers coming down- the snowline is just too simple here.
    The river mask can be used to apply a water shader and I'd like to get a transition from rapids in the mts- we'll see.

    This is a good 30 shaders, but only 17 are on Mindol. How do you mean, types?
    this really needs some displacement in the lower regions and I'm thinking of applying it with an inverted flow map, that way none of the rivers are affected.

    monks

  3. #33

  4. #34
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post


    Very cool... when is the ski lift going up??
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  5. #35
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,531

    Default

    That last one is just durn fantastic!
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  6. #36
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,249
    Blog Entries
    8

    Default

    Yowzers ! Butt kickin' Nicely done.

  7. #37
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Post

    Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol

    monks

  8. #38
    Community Leader jfrazierjr's Avatar
    Join Date
    Oct 2007
    Location
    Apex, NC USA
    Posts
    3,057

    Post

    Quote Originally Posted by monks View Post
    Thanks guys, I'm working on some displacements now...ski lift will arrive at the end because the cafe has to be built first- on the summit...lol

    monks

    Good.. I am all about me some skiing, even though I don't get to go very often. I will hit the cafe as long as it has Rum(dark) and Cider.
    My Finished Maps
    Works in Progress(or abandoned tests)
    My Tutorials:
    Explanation of Layer Masks in GIMP
    How to create ISO Mountains in GIMP/PS using the Smudge tool
    ----------------------------------------------------------
    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.

  9. #39
    Professional Artist mmmmmpig's Avatar
    Join Date
    Dec 2007
    Location
    Columbus, Ohio
    Posts
    463

    Default

    That last one is absolutely killer
    Something witty and pithy

  10. #40
    Guild Adept monks's Avatar
    Join Date
    Dec 2007
    Location
    Manchester, UK
    Posts
    291

    Post

    Thanks mmmmpig!

    I've tried to put in glaciers manually in PS, but it's a problemmatic process as the snow is procedural here- as opposed to an image amp which would make it easier. So, the glaciers don't quite connect correctly with the snow flow.
    Going in the right direction tho.

    http://www.skindustry.net/medem/file...2/render29.png

    monks
    Last edited by monks; 10-16-2008 at 05:09 PM.

Page 4 of 44 FirstFirst 1234567814 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •