Page 4 of 5 FirstFirst 12345 LastLast
Results 31 to 40 of 45

Thread: WIP: HMS Bounty

  1. #31

    Default

    Glad to see you're still working on this Katto. Wow, just wow.

    Hey, I use silo and it has arrrays and mirroring (which is the same thing as symmetry.

  2. #32
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    Eeek, four months since the last update.

    Ravi, you're right, the options are there, but not very convenient. Silo is an abandoned piece of software.

    OK, here are some new pics.
    I've merged the inner and outer hull, which was a lot of work, because I wanted one clean mesh. Next the framing for the decks was done (really stupid work, but it looks cool) and then I've created all structures for the upper deck. At last I've modeled the stove and put it in place. Adding things like this really gives an impression how crowded it was on ships these times.
    Attached Images Attached Images

  3. #33
    Guild Expert johnvanvliet's Avatar
    Join Date
    Jul 2012
    Location
    N 42.39 W 83.44
    Posts
    1,091
    Blog Entries
    4

    Default

    've tried almost every 3D program that is in reach for a hobbyist and chose modo (I hate the new MODO spelling), because it is like modelling in Silo but on steroids and the other features like rendering, UV'ing and rigging are good.
    i have been a big fan of Blender for the last 10 years
    the current 2.76 is rather nice

    and it is FREE and under the GPL license
    --- 90 seconds to Midnight ---
    --------

    --- Penguin power!!! ---


  4. #34
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    I've tried to learn Blender for about 5 times, because it is free. I didn't manage it, so I gave up.

    I've also UV'ed the hull (did I mention that 4 months is a long time?) and made a copper plate material, which I am very happy with. At the moment I work on a wood material for the hull. Texturing so far is painful, because the hull is much larger than the other pieces. To add a satisfying amount of details on the texture I had to work with 16k maps, which results in saving times of about 10 to 15 minutes.
    Attached Images Attached Images

  5. #35
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    That comes along pretty well 3d work eats time like candy...

  6. #36
    Guild Apprentice lonewriter's Avatar
    Join Date
    Aug 2010
    Location
    Texas
    Posts
    36

    Default

    Nice job! What program are you using? I mainly use lightwave.

  7. #37
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    Time for the yearly update. Started with the standing rigging. You can see larger versions of the pics here and here.
    Attached Images Attached Images

  8. #38
    Guild Adept Troedel's Avatar
    Join Date
    Dec 2009
    Location
    Germany
    Posts
    426

    Default

    It´comming along I´m looking foreward to see it finished one day in all it´s glory.

    @lonewriter ...Long time since your last post but -> modo

  9. #39
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    Thanks Trödel!
    I stopped the rigging ATM, because I need more references.
    Next I will model the tender ships and try to sculpt the figurehead.

    Just a small test (right click, save as).
    Last edited by Katto; 09-04-2016 at 02:14 PM. Reason: test animation added

  10. #40
    Guild Artisan Katto's Avatar
    Join Date
    Apr 2009
    Location
    Dortmund, Germany
    Posts
    709

    Default

    Hi all,

    yes, another update this year! lol...
    I thought that it is time to make a map from the 3D model I have so far. Since the last update I have added the additional boats. The figurehead is in progress, but not implemented yet. I rendered each deck with an outline stroke, but I am not shure which direction I should follow now:
    Should I create a map that is similar to a technical drawing or should it be an old map with a lot of effects or something else?
    Please give me your opinions and c&c about it.
    Thanks in advance.

    P.S.: There is no scale yet because the renders are from a perspective view. I haven't figured out how to render an orthogonal
    view with the same scale.
    Attached Images Attached Images

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •