Yeah that would be fine. Its only approximate just so that we dont have a massive change in resolution when you blend them together on the zoomy map.
Yeah that would be fine. Its only approximate just so that we dont have a massive change in resolution when you blend them together on the zoomy map.
Aw, Falconius
Lets just say its a square that to scale is a tad shorter than the average woman on both sides, and that each of those sides is 100 px long - where you need to worry about things like resolution
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We can call them "short people lying down squares" lol. Perhaps SPLDS or splads for ease of use. I like that conception of them Mouse, thanks
It would have made more sense to have had 3'x3' so that its 1 yard. Or 3 yds x 3yds which is 9'x9'. But in old school D&D it was always 10' squares I think to make it easy to count up the number of feet if you cast a spell like say lighning bolt which traveled a certain distance in feet. IMO they should have done all the spells in yards instead.
I think its all imperial because a) D&D was done in the US and enlightenment in that land has taken while to master and b) D&D is fantasy based on middle ages and esp a Tolkienesque world where Tolkien wrote the Hobbit pre metric age too.
And before you all troll me about enlightenment, try going into a bar in the UK and asking for a litre of beer. Not happening. We're very much half and half imperial here too.
Oh I can do imperial too - had to, to be able to have ordinary conversations with my parents, and I was pretty annoyed when everything went metric down at the market. All my recipe books are in pounds and ounces, but the meat and veg I need to get for them are in kilos and grammes! Urrrg! LOL!
Needless to say, that was a couple of decades ago now, and I've become an expert at using no scales whatsoever in my cooking, and doing as my mother always used to do
"That looks about right." is the most perfect measurement in the universe
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My goodness, I turn my back for a few days and now there's a whole new Guild project going on! I love it.
I've never made a dungeon map before, because I'm not a gamer and have no idea where to even start, but I'm looking forward to seeing what everyone comes up with.
"We are the music makers, and we are the dreamers of dreams"
I use metric measurements in the kitchen when I'm baking. I'm used to doing quick calculations in metric because of working in labs. Wearing a white coat and a demented grin. For distance I think in miles, yards and feet, except when I'm doing any woodwork stuff when I switch back to metric because things are sold in mm rather than inches these days. Temperature I work exclusively in °C. Older people tend to refer to the temperature in °F when it's warm and °C when it's cold. I think they like the extremes of saying "It's over 90 out there!" or "It's minus 1 today". 18 below sounds better than -1°F.
I only played D&D once back when I was 17 and I can't remember there being a map. Maybe there was. I meant to get into it, but I never got around to it. I think beer was more attractive to me. I started MUDding in the early 90s though and could relate all the abilities and bonuses to dice rolls and multipliers on the character sheets.
Why don't you both have a go at it?
I've never played either, but I guess you just need to make a map with a certain atmosphere and theme, like Bogie's rat pad, and suggest the potential for a few monstery things, and away you go
I'm pretty sure the experts will tell me if my dungeon isn't dungeony enough - I hope they will, anyway
Oh yes! And traps. Not got the hang of them yet, but I try to leave enough space for DMs to add things they want - if the map is worth using
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You can have a bit of pattern for the walls like say how in old school D&D maps they used to use pen hatching from the walls extending into the rock for a little bit. But it would be a bit of a pain to have a complex pattern extending into the rock a far way as I need to make a mask to extract the caves shape. For caves its not too bad anyways since ill just get out a thick brush and draw around them approximately and then fade down the edges so that the caves fade into black. If you have a solid colour as the deep rock then its easy to select the caves out of it. That is all the issue is so not a huge problem.