Page 4 of 6 FirstFirst 123456 LastLast
Results 31 to 40 of 56

Thread: 41 - The Old Cartographers' Guild Hall and Administrative Quarter [Robbie]

  1. #31

    Default

    Trees can be a bit of a pain. I think GLS is going to have to take a chainsaw to some of mine. I've drawn them in a bit from the perimeter, so that we don't end up with any weird looking half-trees

  2. #32
    Guild Artisan Pixie's Avatar
    Join Date
    Jan 2014
    Location
    Lisbon
    Posts
    939

    Default

    I just added part of your section to mine as well, Robbie, to reference as I draw.

    And.... Jesus, holy compass, that's huge
    As for the trees overlapping, it's not just fine, it's perfect. And I bet I suck as much as you do in drawing trees, let's not damage both our reputations by starting some competition

  3. #33
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    Yeah, it's a big beautiful building, lol. I'll be updating the 3d model to match it and probably rendering out a scene of I get the opportunity to.

    For trees, we'll figure something out. I'll just assume there's trees down there and if we decide on any pathways we can coordinate that later.

    I also need to add DarkInfinitys section to my map so I can make sure we match ok.

    Sent from my m8wl using Tapatalk
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  4. #34
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    still just fooling around for the most part. Tried my hand at hand drawing some buildings even. Added some texture and some shadow...still early though.

    This time its a png with transparency for the trees if that helps RedRobes with integration...if not I'll stick to jpg. Pixie you can also use my trees...i just found a tree brush and set angle, size, and spacing scatter.

    Thoughts?

    Edit: I wanted to mention even though I've masked out my border, my final piece will also be a regular map with border and legend and cartouche and such.

    ### Latest WIP ###
    Section 41 draft3.png
    Last edited by Robbie; 01-15-2017 at 05:51 PM.
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  5. #35
    Guild Expert snodsy's Avatar
    Join Date
    Sep 2014
    Location
    Cincinnati/Northern Kentucky Area
    Posts
    1,331

    Default

    Wow this is look really nice, do you see your district overlooking mine? I'll have mostly residential building and a college bumping up against you. I'll update shortly. Nice job!

  6. #36
    Administrator Redrobes's Avatar
    Join Date
    Dec 2007
    Location
    England
    Posts
    7,245
    Blog Entries
    8

    Default

    I dont need transparency and I would flatten it to JPG like anyway. Your on the big map Robbie. I made up the mask and so if you keep the same size image then I can update it easily with the massk image I have for your sector.

    BTW - your map is looking good !

  7. #37
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    Quote Originally Posted by snodsy View Post
    Wow this is look really nice, do you see your district overlooking mine? I'll have mostly residential building and a college bumping up against you. I'll update shortly. Nice job!
    I believe I'll be overlooking your pumping stations so I'll probably make an overlook there.. In 41 now so I'm one of your northern neighbors instead. If you want to remove those trees from the edge of the cliff overlooking the pumping stations I'll put some kind of overlook. I imagine people would love to see it instead of hide it behind a tree line.

    Thanks for the compliment redrobes. I only did transparency for the trees but perhaps we can come up with a better solution for blending tree lines. I'm open to suggestions. Even if it involves working with my neighbors to share snippets. I'm working at 400% of what I'm posting, so I can send higher resolution for the final map if needed. I scale it down on export to the same size as the section image j.edward sent me.

    Thanks for the feedback guys!

    Sent from my m8wl using Tapatalk
    Last edited by Robbie; 01-15-2017 at 08:17 PM.
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  8. #38
    Guild Journeyer Facebook Connected DarkInfinity's Avatar
    Join Date
    Dec 2016
    Location
    Pennsylvania, USA
    Posts
    129

    Default

    Quote Originally Posted by Robbie View Post
    I also need to add DarkInfinitys section to my map so I can make sure we match ok.
    Our entire border is a road so it shouldn't bee too bad. I can always add some trees to match up with where you have trees. I just have a farm setup over there in the middle the rest are going to be residential areas.

    If there is anything you want to throw in that might overlap just let me know. I don't have a set plan yet, so I can work with it.
    "The journey of a thousand miles begins with one step." ~ Lao Tzu

  9. #39
    Guild Artisan Pixie's Avatar
    Join Date
    Jan 2014
    Location
    Lisbon
    Posts
    939

    Default

    Hey Robbie, it's me again.

    We share a really big border and the southern half of it is bugging me a little. Most of it is a north-south road, with roads leading to it on both sides. This implies (to my eyes) a certain level of urban density. So, since that area is blank on both our drafts and we both plan leafy broad expanses on our north sides, I would like to propose this:

    roadschange.jpg

    We could drop the road in the red circle, and concentrate houses in the south (where I drafted those roads - in brown, including a roundabout/plaza)
    What say you?

  10. #40
    Administrator Facebook Connected Robbie's Avatar
    Join Date
    Mar 2006
    Location
    Dayton, OH
    Posts
    3,877
    Blog Entries
    6

    Default

    Quote Originally Posted by Pixie View Post
    Hey Robbie, it's me again.

    We share a really big border and the southern half of it is bugging me a little. Most of it is a north-south road, with roads leading to it on both sides. This implies (to my eyes) a certain level of urban density. So, since that area is blank on both our drafts and we both plan leafy broad expanses on our north sides, I would like to propose this:

    roadschange.jpg

    We could drop the road in the red circle, and concentrate houses in the south (where I drafted those roads - in brown, including a roundabout/plaza)
    What say you?
    I'm down with that. I'm doing a very simple drawing style for my buildings (was mainly experimenting with hand drawing) but I may go back and use better tools for that. So I think we'll match pretty well, let's do it. If you want to make that roundabout larger and half on mine half on yours we could even do that. If you're working down there you're ahead of me. I've been really sick with stomach flu these past couple days so haven't been able to map as much as I'd like.

    Sent from my m8wl using Tapatalk
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •