On Saturday it'll be 4 years since Grid Cartographer v1.00 launched. To celebrate I'm running a sale. 25% off new copies.
http://gridcartographer.com/buy/
Thanks to everyone who has supported this project over the past four years!
On Saturday it'll be 4 years since Grid Cartographer v1.00 launched. To celebrate I'm running a sale. 25% off new copies.
http://gridcartographer.com/buy/
Thanks to everyone who has supported this project over the past four years!
Here's v4.0.5: http://gridcartographer.com/download/
This is mostly bug fixes as I want to stick to a one-month release cycle. The bulk of the work has been behind the scenes making the file selectors handle multiple file formats, not very exciting at the moment but it opens the door for future work.
v4.0.6 free update is now available for all platforms: http://gridcartographer.com/download/
Key new features are:
* Custom tile groups - select multiple with CTRL and right click > New Group.
* Merge files / Export single regions.
* Hide tabs on region bar with new right-click menu
(very useful to reduce clutter in the 'Might and Magic' series, etc.)
- enjoy!
Grid Cartographer 4 Pro is coming to Steam. Here's the full announcement:
http://gridcartographer.com/forum/vi...hp?f=20&t=1803
v4.0.7 is finally available. As usual it's a free update for all v4.x customers.
407 has the following major changes ... which sound like nothing when written in a list, oh well
* New resizable split view-port system.
* Improved console display with colour support. [PRO]
* Updated Game Link protocol - DOSBox R15 required.
* Many fixes and tweaks.
Download: http://gridcartographer.com/download/
Also: I'm calling this the Steam release candidate. If you find any bugs then it would be awesome if you could report them. It will help make sure the Steam launch goes well and makes a good first impression. My next task is to do all the admin and writing English words about GC and then putting it up on Steam. Then I can carry on with GC4 on both distribution channels.
Just purchased. Looks good. I can't imagine what maps i would have made some 20 years ago when it was like 24/7 CRPGing.
Version 4.0.8 is now available!
Release Notes
The major change is to add a volume control and pause/reset/power-off menu for Game Link.
You'll need to update Custom DOSBox to R17 to continue using it.
This will also be used as the Steam release (on the 19th): https://store.steampowered.com/app/684690/
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As you may know, LibRetro support is coming. It's going well and a ton of work has gone into it so far, but still has some important bits left to do and isn't ready for the public yet - I didn't want to delay the release any further. Hopefully this will appear properly and unrushed, in the next version or so.
Thanks!
v4.0.9 is now available!
http://gridcartographer.com/forum/vi...hp?f=31&t=1902
* New Game Link profile: "Gateway to the Savage Frontier", thanks to Grauken for all his hard work.
* Rewritten note and label editor to support automatic word-wrap.
Another week, another free update! v4.1.0 is now available.
* Game Link profile for Ultima 1
* Scripting improvements and an example exporter for AppGameKit
Full release notes:
http://gridcartographer.com/forum/vi...hp?f=31&t=1920
Download:
http://gridcartographer.com/download/
v4.1.1 has been released.
* Re-written "auto-wall" Block tiles - support for walls being edited after drawing.
* Filter box for the brush palette side panel.
* DOOM IWAD import for custom terrain tiles (from Doom, Heretic, Hexen, etc.).
* New markers: "Spring" (jump-pad) and "Tent"
* Hex "Mountain", "Vegetation" and "Trees" terrain now look much better.
* Export single regions to XML. New right-click sub-menu for export on region tabs.
* Improved 'UIKit' scripting library with text-based dialog box support.
* Lots of bugs fixed!
Full change log here:
http://gridcartographer.com/forum/vi...hp?f=31&t=1931