Better late than never, Grid Cartographer is now on Steam Greenlight
https://steamcommunity.com/sharedfil.../?id=865153291
Grid Cartographer has been progressing well and is now at version 4.
I've just released update v4.0.3:
http://www.davidwaltersdevelopment.c...hp?f=20&t=1746
You can find out about v4 in general here:
http://www.davidwaltersdevelopment.c...art/?aim=about
Last edited by Hidden Asbestos; 01-25-2017 at 05:14 PM.
Better late than never, Grid Cartographer is now on Steam Greenlight
https://steamcommunity.com/sharedfil.../?id=865153291
Congrats!
I recently heard that Steam Greenlight is going away, though.
Looking for battlemap creation software that can be used to create gorgeous print-resolution output on Windows or Mac OS?
Give MapForge a try.
Thanks!
Yeah it is going away in a few weeks, I think - but right now Greenlight is the only option to get on Steam so I'm going with it until we're told more about Steam Direct. Fingers crossed!
Hooray, Greenlight was successful! Thanks for the votes everyone.
http://steamcommunity.com/sharedfile.../?id=865153291
Grid Cartographer v4.0.4 is now available!
Download: http://gridcartographer.com
Quite a big one, highlights are:
- Fog-of-War
- Draw opaque hidden / fog tiles in several built-in styles.
- Export images with/without fog for players and Dungeon Master respectively.
- Works on both square and hex grid types.
- Game Link
- New auto-tracking profiles for Wizardry IV and Wizardry VII.
- Notification that a game is detected for clearer operation.
- Option to quickly switch to split screen view and setup a new map.
- Scripting (Preview)
- First giant step towards scripting support, powered by a customised version of Squirrel.
- Scripted data export. Built-in example provide exports tile maps to .CSV.
- Console window with a simple command line interface inspired by CP/M and DOS.
- 100+ pages of scripting documentation in PDF format.
- More scripting features will be added in future updates!
- Check out the new scripting forum for more scripts and help writing your own.
- Enhanced Mesh Export
- Native support for Unity and Unreal Engine 4 via the .obj mesh format.
- Auto-scale to Unreal units.
- Material/sub-mesh splitting controls for more control.
- Meshes now include explicit Vertex Normals.
- Streamlined theme selection
- Theme selection now has its own Setup menu page.
- Option to apply map theme (and fog) changes to all regions with one click.
- Automatically use the last selected theme and fog-style for new maps.
- Grid Cartographer 4 now requires a 64-bit operating system.
- 32-bit operating systems are no longer supported.
- This applies to both the Gamer and Pro editions.
- Many bug fixes
- Greatly reduced CPU usage on Linux and macOS systems.
- Linux version now has partial support for HiDPI displays.
- Restored the clipboard preservation behaviour of older versions.
- Allow some keyboard shortcuts to work in the file menu (such as load and
save).
On Saturday it'll be 4 years since Grid Cartographer v1.00 launched. To celebrate I'm running a sale. 25% off new copies.
http://gridcartographer.com/buy/
Thanks to everyone who has supported this project over the past four years!
Here's v4.0.5: http://gridcartographer.com/download/
This is mostly bug fixes as I want to stick to a one-month release cycle. The bulk of the work has been behind the scenes making the file selectors handle multiple file formats, not very exciting at the moment but it opens the door for future work.
v4.0.6 free update is now available for all platforms: http://gridcartographer.com/download/
Key new features are:
* Custom tile groups - select multiple with CTRL and right click > New Group.
* Merge files / Export single regions.
* Hide tabs on region bar with new right-click menu
(very useful to reduce clutter in the 'Might and Magic' series, etc.)
- enjoy!
Grid Cartographer 4 Pro is coming to Steam. Here's the full announcement:
http://gridcartographer.com/forum/vi...hp?f=20&t=1803