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Thread: November/December 2015 Challenge: Mikscifonia

  1. #31
    Administrator Facebook Connected Diamond's Avatar
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    This is pretty cool so far. I'm interested to see how you're going to integrate everything into one map.

  2. #32
    Guild Adept Facebook Connected xpian's Avatar
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    Wip

    Update.

    Filled out more of the lower desert. Starting a higher, colder desert that will be more steppe-like.
    Filled in lots of details here and there, including the grayish mountain base color.
    Feeling OK about a rolling grassy look.
    Working some waves into the ocean.
    Small details on some cliffs in map B.

    ### Latest WIP ###
    Dec2015_Challenge_v9.jpgDec2015_Challenge_B_v3.jpg
    _*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_

    Open to cartographic commissions. Contact me: christian [at] stiehl.net
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  3. #33
    Guild Adept Facebook Connected xpian's Avatar
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    Update.

    Working on Site Icons for the larger scale map. Combination of isometric/symbolic...it's feeling interesting so far.
    Created a plan of paths and buildings for the smaller scale map.
    There are a couple of large manor houses with castle-like features, and a ruined castle on an island reached by bridge.
    There's a smallish "town" on the road from the main house to the lighthouse on the lower coast.
    There's a strange collection of occupied shipwrecks near the lighthouse, the result of bizarre weather that occasionally tosses large ships all the way up the 200' high cliffs.

    ### Latest WIP ###
    Working-Icons.jpgDec2015_Challenge_B_v4.jpg
    _*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_

    Open to cartographic commissions. Contact me: christian [at] stiehl.net
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  4. #34
    Administrator ChickPea's Avatar
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    I love the general weirdness behind this map and the way you casually mention weather that tosses ships 200' like it's no biggie!! :O

    It's looking great and I can't wait to see the final version.
    "We are the music makers, and we are the dreamers of dreams"

  5. #35
    Guild Adept Facebook Connected xpian's Avatar
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    Wip

    Update.

    Added some snowy terrain at the top end of the big continent, and working out other terrain looks. Mapping out where to add new forests. Working on making the ocean look better.
    Added more walls and details to buildings on the smaller map, as well as some roads and elevation stuff.
    Making a more interesting ocean on the smaller map.

    ### Latest WIP ###
    Dec2015_Challenge_v10.jpgDec2015_Challenge_B_v5.jpg
    _*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_

    Open to cartographic commissions. Contact me: christian [at] stiehl.net
    christianstiehl.com

  6. #36
    Administrator ChickPea's Avatar
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    Love how you've done the hills & forests on the bigger continent. They look fantastic. I'm absolutely loving what you're doing here!
    "We are the music makers, and we are the dreamers of dreams"

  7. #37

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    The ocean is original indeed. It works very well, but not so much at small size (imho).

    Oh, and like Diamond, I'm looking forward to see how you'll put them together !

  8. #38
    Guild Adept Facebook Connected xpian's Avatar
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    Update.

    Started adding place names to the large map.
    Shaded some more mountains.

    ### Latest WIP ###
    Dec2015_Challenge_v11.jpg
    _*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_

    Open to cartographic commissions. Contact me: christian [at] stiehl.net
    christianstiehl.com

  9. #39

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    Lovely job on the line-work of this piece xpian, those mountains look great! Out of curiosity, what's the name of the font you are using for the tokens? I really dig it.

    Cheers,
    -Arsheesh

  10. #40
    Guild Adept Facebook Connected xpian's Avatar
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    The icons themselves, I just drew them pixel-by-pixel with the Pencil on the iPad Pro in ProCreate.

    The main typeface I'm using throughout the map is Brioso Pro, which has a nice look and comes in many weights and styles.
    _*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_*_

    Open to cartographic commissions. Contact me: christian [at] stiehl.net
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