Okay, let's try this one one for size
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Darker is better (at least in this case)
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Okay, let's try this one one for size
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Something witty and pithy
Better yet again, but I think there is too much green coverage in those parts, I would find a bluer are of the image to use.
Oh and I am not convinced about the yellow buildings either
Here is another modified version of your swamp texture.
Not that I belive its better than RobA's but its different.
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Jkaen: The upper right corner will have some trees in it to cover most of the green. The land transition from crappy spongy morass to more stagnant open water when you go from upper right to lower left.
Sagenlicht: Thanks for the tile!
anyhoo, I feel like I am done with the buildings.
what is left?
1. Canvas textures for the tent areas I have outlined in the left top areas of the map
2. Adding trees and shrubs to the upper righthand corner
3. Adding some visual interest to the dock areas
4. Adding some visual interest to the open water areas
5. Re-shadow everything
6. Win?
7. Yes, Win
8. Goody, because I would like to win
9. Do a night version
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Something witty and pithy
mmmmmpig you know I really thought a bit why I didnt find your map completly 'rounded up' and now I belive I know why.
I think the wooden runways (is this the correct word?) are way to clean for a swampy town. Especially if you compare them to your great roofs. Maybe you should consider to 'dirt them up a bit' if you didnt plan it allready?
Just my thoughts though and its still a great map
My Map Challenge Entries
I use GIMP for all my maps.
GIMP scripts and plug-ins overview
Everything I post on this site uses the Creative Common Attribution-Noncommercial-Share Alike license. Only exception to this are any pyhton scripts which use the GPL.
If you are using any of my posted stuff just use your rep stick on me
Should you be interested in using anything I posted on commercial purpose drop me a pm.
The buildings and planking are excellent. I'm not quite sure on the murky water. The black outline on the green moss/algae doesn't seem to work for me.
sagenlicht: I do plan on weathering the planking some prior to the final, but bthat is a good catch nonetheless
dragonwolf: that was bothering me as well
what is left?
1. Adding some visual interest to the dock areas
2. Adding some visual interest to the open water areas
3. Re-shadow everything
4. Win?
5. Yes, Win
6. Goody, because I would like to win
7. Do a night version?
### Latest WIP ###
Something witty and pithy
I am not too fond of the texture for the swamp, I can clearly see the rpeating texturizer oging on and it looks a bit like dry paint. When i think swamp, i think ripples and bubbles from swamp gas and other creatures. the water just does not look wet. The planks and tin are good except there are no nails anywhere. And as sagenlicht said, distress, distress, distress.. is my favorite part of any creation... the destruction!
What it is about the swamp for me is that it looks too zoomed in compared to the buildings. It looks like we are looking closely at the swamp and its at a different scale than the planking etc. I sort of find myself wishing to zoom it out, but then its texture might pose a problem.