That's better, yes
That's better, yes
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
I do recognise what you said though - you thought 'OS' and expected the OS colours. It's really strange because I added the colour after I'd started the highlights and didn't realise how bright they were, so I lowered the opacity of that layer right down, and the contours too. I never thought about a colour scheme really. I do have some palettes on other instances of GIMP but I haven't imported any onto this one yet. At least I now have access to my old stuff again though - including Cross Parc District, which I should really pick up again
Oh that would be good.
I'll look forward to it
I'm looking at the colour situation again and I'm thinking that you aren't using any kind of paper or parchment. Maybe if you added a paper texture in the background, and changed the layer modes of those colour layers it would make them more...
I'm not sure what I'm trying to say. I think I feel like the colours are somehow weighty, as in heavy. Its a very odd feeling I get when I look at them. Its like they're very solid. Maybe multiplying them with some parchment texture would give them a bit more of a vibe of some kind.
LOL! If that doesn't make any sense to you, then join the club. I'm a bit tired and it definitely affects the way I see things and try to explain them.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Clearer is better... Good to see you are going n with this one !
I'm not sure but you may try to add some (light) shadows on the bright side of the mountains... just some lines, to add relief on the sunny side too ? I'm not sure, but it might add a better sense of the relief
What you mean is it's all very uniform and boring right now. I do follow this as I have just been bucket filling using a layer mask. There are a lot of things I need to do to add some 'ooomph' to this map I've been playing with the contour/shading/highlight thing for most of it though, to see how it turns out.
I agree JO. For some reason I find it harder to add highlights though. I did add some to the peaks but they were too bright so I lowered the opacity. I think I want to paint in a lot more relief around the map though.
As Mouse says I'm very 'solid' in my colours at the moment. I do need to get some textures in there and that big blank bit to the left? I should use it or lose it I suppose.
Well it’s not exactly what I meant... I wanted to say that on the bright side of your mountains (NW), there are no relief, so the whole mountains are difficult to read. You might try to add shadows (very light, very low opacity) on the NW side of the mountains to make appear some bumps or some hollows, regarding your altitude lines.
As for the left half of your map, maybe keep some for the sea, with inset and title over the sea ?