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Thread: Inhabitants of the world. Any need for illustrations?

  1. #411

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    Very nice!

    Sent from my SM-N900V

  2. #412
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Afra Kartumal, a Desert Mystic from Calishem
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    2016-06-04.jpg

    2016-06-04_top_1.png2016-06-04_top_2.png
    Last edited by 12rounds; 09-21-2017 at 05:19 AM.

  3. #413
    Administrator ChickPea's Avatar
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    Oh nice! I love how you've depicted his glowing green potion from above. That's super well done!
    "We are the music makers, and we are the dreamers of dreams"

  4. #414
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    A vampire by the name of Lord Egor Malekov.

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    Last edited by 12rounds; 09-21-2017 at 05:20 AM.

  5. #415
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    A bandit king called Marcheval Dufien. This character is from Udynaesses.

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    Last edited by 12rounds; 09-21-2017 at 05:24 AM.

  6. #416
    Administrator Redrobes's Avatar
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    This one is very well done. I really must get around to setting some of the images into the CWBP1 world again. Now that winter in approaching I will have more time to do all of these projects I keep putting on hold...

    Anyway - always good to see some new characters. We love em !

  7. #417
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Name: Kembo Ree
    Race: human
    Location: Port Magalie, Witchlight Strand, Akron


    Chapter Master Kembo Ree runs the infamous thief organization Sombra‘s operations in Witchlight Strand and is a close acquintance and a dear friend of Patricia Mael who heads the organization’s Akron operations. Kembo is of mixed descendance of a Ferrian father and a half-elf mother from Jaston in Witchlight Strand. He is thus well versed in the customs of both areas and this in turn has made his ascension to his current position much more easier as many Ferrian middle-men, couriers and mentors of the organization react well to anyone who show a familiarity with how the world works in Ferria.


    His early life was that of continuous trouble: he was not a very popular as a youngster and rarely enjoyed the companionship of friends. Not that he was a particularly hard person to be friends with but his mother and father both worked beyond the allowances of laws and thus were persecuted by state officials and more shady characters forcing the family to both lay low or relocate ever so often. It was not uncommon for the family unit to flee into the mountains South-West of Lirio (in Gruenroth) for a month or to hide in the natural caverns acting as sewers under the city of Gaulle Sax in Witchlight Strand. And his elder brother Alecor Ree was much more favored by his father even to the point of neglecting Kembo. Alecor was the one their father had high hopes for and Alecor was the one their mother taught more skills submitting only menial and demeaning tasks to Kembo.

    Fast forward a few decades and now Alecor is the one rotting in a jail in Mayhill in Akron, their mother dead from a rivaling burglar’s accidental slingshot to the head and their ill father reduced to occasional purse-snatching and bread heists in the city of Bomert in Witchlight Strand. And Kembo is running the operations of one of the mightiest illegal organizations ever albeit his role is strictly limited to areas surrounding the city of Port Magalie.


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    Last edited by 12rounds; 09-21-2017 at 05:23 AM.

  8. #418
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Name: Alyssa Corma
    Race: human
    Location: Groam


    Alyssa is a loner. She has always pretty much shunned company and even avoided her own siblings as much as it was possible for a child in a family of six children. She grew up in a socially active family in a socially active city of Port Magalie in Witchlight Strand … and hated every minute of it. She eventually came at peace with her inner demons and learned to tolerate other people around her. But she frequently sought solace by escaping from the city and enjoying the wilderness that the inner lands of the Witchlight Strand offer to those daring to explore them. Her family did come after her many times and practically had to drag to her back with them but eventually it dawned to them that she greatly suffered living in the city and gradually accepted that her place was somewhere else than with them. They parted their ways when Alyssa was 14 years of age and while there were many tears and hugs involved, everyone understood that it would sooner or later come to this. Her family at least tried to postpone the inevitable until Alyssa would be old enough to cope on herself.


    Nine years later and Alyssa has seen the unusual red cliffs that are responsible for the naming of Bloodspires and hold sacred meaning to the demihuman races living in there. She has seen the sparkling white towers of the mighty city of Bedelhaus in Gruenroth resting on the stern arms of Mount Bedel. She has played “The Game of the Kings” with the legendary champion Merenes Anfala in Jaston. She has bathed in the red waterfalls of Tarsolom and enjoyed her fair share of the relaxing steamy hot bubbling natural waters deep under the city of Illes. She has danced with the minotaur king Maruk in Dumang and watched the setting sun on the endless golden beaches of Sostas. Despite this she has found the time to visit her family in Port Magalie on two occasions.


    She travels throughout the vast kingdom of Groam now seeking new natural wonders, experiences and riches that the great nature can offer her. She has become much more composed and confident during these years and can nowadays even enjoy the companionship of others. Larger crowds and packed cities still frighten her but no longer render her unable to enjoy life in such places. Still, she much more prefers wilderness to cities.
    Alyssa is an experienced traveler now able to find food and shelter in the wilderness, procure and mix healing herbs to cure illnesses, protect herself against drunken bullies and find hiding places if need be. She doesn’t actively pursue companionship during her travels even while traversing the more dangerous routes but she wouldn’t turn down an offer to join small(ish) groups if they would share the same route. When with others Alyssa is relaxed, composed and natural but somewhat shy. She enjoys the little things and keeps a remarkably positive attitude often mixed with hearty laughter. The elves of Witchlight Strand taught her the valuable skill of writing and on occasion she writes down chapters of her experiences on the road.

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    2016-09-11.jpg
    Last edited by 12rounds; 09-21-2017 at 05:21 AM.

  9. #419
    Administrator Redrobes's Avatar
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    Cool to see some more portraits. I will try and get a special thumbnailer for this thread going. I had to make a special version for something a month or two ago so I have a bit mroe idea of what to do. Its on my list of things to do now so hopefully ill remember to do it soon. I'll try to do it this week in fact. This is such a great thread !

  10. #420
    Guild Journeyer Facebook Connected 12rounds's Avatar
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    Name: Hal B'gohd
    Race: human
    Location: Callistra, Calishem


    Trade routes - both land and sea routes - go from Calishem to all over the continent and booming trade during a time of peace has brought wealth and culture to Calishem beyond anything seen in the history of the continent. Hal B'gohd is one of dozens of the so called Merchant Princes - practically mercantile companies which are run by administrative personnel, controlled by boards of directors and day-to-day -operations carried out by employees. B'Gohd leads his own trade house which he has founded, grown and nurtured from scratch and which currently owns six merchant ships and two dozen caravan convoys and employing nearly 200 people.

    Hal has left administrative duties to a few loyal and trusted directors and rather spends his time on the field doing what he is best at: organizing, trading and dealing. He has an uncanny ability to turn even seemingly unprofitable scenarios to profitable ones and he also has the sense to turn down bad deals which would eventually turn sour. His profession has taken him to all edges of the continent and he speaks all the major trade dialects used anywhere on the continent. Deals are just so much easier to make when a common language is found.

    One of Hal's principles is that he never cheats. Plenty of opportunities to make quick fortunes has certainly been opened up to him, but his long-term business plan is to never cheat anyone because they may have dealings again in the future. It doesn't mean he can't drive a hard bargain - because he can and frequently does so. But his business partners are never forced or arm-twisted to deals which could potentially lead to vengeful enemies. Hal is a person full of positive attitude and sometimes even unwarranted optimism, he never falls victim to wallowing in self-pity or gloomy mood swings. Usually with a smile on his face he is an outgoing and easily approachable person whose ability in storytelling is seconded only by his capabilities as a merchant.

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    Last edited by 12rounds; 09-21-2017 at 05:22 AM.

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