Oh theres enough head exploding in me-dem without any more incentive to put the ole noggin in a vice and start turning the screw. I just don't know how were gonna deal with that beast.
Part of the idea of doing these tiles is basically to have some pre done texture scripts ready for more use. The stone in the dungeon set was lifted from that Krenshar challenge which was done in the same way. Using custom maps I can whoop up textured versions in seconds now. So theres scope to use it on me-dem or adapt a close one to fit. Could do a brilliant lava one for mount doom... mmmm chewy !
I was playing with the tiles now. Got the script to make VMI's and icons out of them automatically so I can just load em up once its finished.
I think ill make that hole in the ground for getting from one set to another. You can always blend them in a paint package too. Two texture tiles plus a heavy blurred mask and that should do it. Or two layers and use the eraser tool.
Although this pic looks rubbish up close compared to the original set it gives the idea of the linking.
For this challenge ill do a tree, bush and hole in the ground or whatever and call it a day. Theres millions of tokens to grab to flush them out more as required. The sum of the tiles in JPG format is 130Mb so ill be ok hosting them for a while.