Hey Chashio, yeah i am trying simillar thing. But somehow anything i draw seems like a bad idea :/ It takes long time before i decide "yeah let's go with that" and start to draw for real
A very tiny update. I found some more time to sit down with it and draw without planning anything
Guild_City_draft.jpg
Very precise ! Very neat !
Nice job so far
I feel like I can almost see the young cadets being put through their moves in that big open space around the pond/statue/tree you have there
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks Jo, thanks Mouse... and yes Mouse you describe the pond/statue/tree very well, as i have no clue yet what it will be .
Small update - more buildings.
### Latest WIP ###
Guild_City_draft.jpg
Last edited by Voolf; 01-24-2017 at 09:23 PM.
Looking better and better each time. I can't wait to see the shading and colour!
As for the pond/statue/tree thing - I think a pond would be nice - symbolic of the water? Or perhaps a statue of the commissioner (whoever that might be). How about a big old oak of some kind - its dendritic branches being symbolic of the classic dendritic drainage pattern of the much fabled 'perfect river'?
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No one is ever a failure until they give up trying
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A mature oak is about 40 foot spread, which is a diameter of 8 little squares on the grid, which is only just a tiny bit bigger than you have already drawn
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
How is that for the oak? Two simple maybe ?
Guild_City_draft_old_oak.jpg
It looks fine to me.
You can always add more detail when you get to the stage of shading and colouring everything
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying