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Thread: [CWBP2] World Map construction thread

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  1. #1
    Guild Grand Master Azélor's Avatar
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    I think we need to try to do elevation and tectonic at the same time. We do have some room for decisions to place mountains.

    Between 7 and 9 : high plateaus and some mountains. It might look similar to my original proposition for the contest unless you have something better. The continent (our biggest but excluding surrounding islands) is about the size of Eurasia without their islands.

    Plate 8: something similar to my contest entry.

    4: I just tried to remake your continent.

    I suppose that 6/12 will have huge mountains. Possibly the highest, rendering the landscape inhospitable. Like Patagonia but bigger and possibly worst. But the southern part should be temperate.

    5: outside the south west mountains, I have no idea. It depend how the lakes formed it the first place. From my readings, at the equator large lakes form with the drifting of the plates. In the north, it can be the result of ice melting but not that far south. If they receive large amount of rain, it can accumulate providing they have an endorheic bassin. Are they freshwater lakes or inland sea like the Black Sea or completely closed sea like the Caspian sea ?

    South pole: no idea either

    North pole: sorry, do you want me to revert the change? I was trying to get more land. It's still a depression covered by ice. Or is it possibler to have land under the ocean level in that region since precipitations are so low ?



    And I'm not sure 7 should spin. 5 could spin clockwise


    note: names would be useful

  2. #2
    Guild Master Falconius's Avatar
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    For 7 and 9 I like your original elevation proposition. We could knock the tip off of Azelorland in the north part and have it be like India alone on its own plate, which wuold allow us to divide it with your original proposition lines. It would be sandwiched between 11, 2, 1, and 7. And very likely also be an area of extreme activity.

    I see ocean trenches forming between 11 and 12, as well as 6 and 8. Was thinking 8 might be better off moving in a more NW direction. Which would put another trench between 8 and 3.

    6 and 12 I was just kind of thinking with a pen your plate division through the sea may make more sense. I'm not sure in my plan they are really reasonable.

    5 just made the most sense to me spinning with a deep trench forming between the two land masses but also packing land along the same edge in the NW direction. For the lakes and things I have no idea, perhaps that side of the plate is getting pushed under 11? Doesn't seem likely though. Perhaps its as a result of a fused plate? Can that happen? In my head I was imagining it as a bunch of fjords mixed with the Canadian shield type thing. As far as precipitation based freshwater/ small lakes I was thinking we figure that out more once we get a precipitation map idea going.

    North Pole: No it was my suspicion that was the reason, but I can't imagine it was very effective at balancing the numbers, it is a very small patch of sea. The reason it's there is I was imagining it as a usable navigable seaway in some manner with a port in the deep protection, maybe for some forlorn kingdom. But you are right, within any realistic reason it would be packed deep with ice. It's up to you if you want to revert it or not. For more land we could consider more in the 10 plate or along the edge where it meets 9, and 11. Or we could add some on plate 2 where 1 is smashing into it (and presumably (did you know "assumingly" wasn't a word? Why not?) going under it).

  3. #3
    Guild Master Falconius's Avatar
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    Working names.jpg
    Here's some names for ya, :p

  4. #4
    Guild Grand Master Azélor's Avatar
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    I'M sure Thurlor is ok having a continent with his name.
    Falconia is not bad but the rest is not very....

    let's just pretend I never asked.

    well I'm glad that : View Profile: masturben - Cartographers' Guild
    is not part of the project.

  5. #5
    Guild Grand Master Azélor's Avatar
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    7/9 Ok

    11/12 and 6/8 ok it make sense. 8 should move toward NW. 5 IS MOVING MORE TO THE SOUTH AND GRINDING WITH 8, CREATING THE MOUNTAINS. (SORRY FOR THE CAPS)

    6/12 look at my new map, is it better that way ?

    5: the eastern coast of North America was formed by successive plate collisions, creating several rift over time. That is where the Great Lakes are today.

    North pole: Ok we will keep it then. We should have enough land for now. Maybe when I will redraw the map, I will try to put more land here and there, subtly. And moving some continents closer to the equator. One pixel at a time: 6 250 000 pixels left. (at the equator because this number increases as you get closer to the poles)



    Update: I splited the north pole from 6: but I admit that I'm just making it spin around.
    South pole is moving toward 9/7 and aways from 4
    3 can move in any direction, im ok with SW, maybe we can unite 3 and Thurlor ? or not
    I'm not too sure about the plausibility of plate 2. Should I split the eastern part ?
    added Plate 13 to make it look more like Japan


    that's about all for now, am I forgetting something ? If it's good I could do a final revision tomorrow and ask people what they think here: Regional/World Mapping

    Attachment 66395

  6. #6
    Guild Grand Master Azélor's Avatar
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    And without wasting time, I made some basic oceanic current map

    Attachment 66396

  7. #7
    Guild Member BlackChakram's Avatar
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    I think the tectonics look pretty good. Definitely creates a lot of possibilities.
    “What is a fantasy map but a space beyond which There Be Dragons? On the Discworld we know that There Be Dragons Everywhere. They might not all have scales and forked tongues, but they Be Here all right, grinning and jostling and trying to sell you souvenirs. ”
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  8. #8
    Guild Master Falconius's Avatar
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    The currents plan looks fine to me. I'd of thought the channel between Cyrus and Dearmash flows the other way though.

    Tectonic activity suggest2.jpg
    On the Earth tectonic map there seem to be dedicated ocean plates so I increased the size of 3, and put in the one on the north sea again but think I may have made it too big or not the right shape.
    I think the Thurlor Islands should be moved north more and spun which ever way makes sense to align them properly, maybe increased in size slightly, that should give a fair amount of land gain. They look like a cousin (well they are since Thurlor's map was also the source) for the happening on the east coast of Falconia so maybe should be put in some sort of relation to that?

    For plate 13 you might want to naggle it a little more north and reduce the size a little so the island are closer to the fault on the right edge. Perhaps think about reshaping plate 1 so that Blap makes more sense in that interaction there.

    On the south pole I've noticed you keep increasing the land area but I liked what you first had down there where it was really lopsided and more island like. ever since Waldonrate mentioned it the centred South pole has been nagging me. I would suggest we do a bunch of islands rather than a land massed pole but getting them right in this projection is also remarkably difficult. I removed the fault between Thurloria and the SP but was just tinkering and seeing how it looked. No idea if it makes sense or not.

    As for the final revision go for it. I'm pretty happy with what we got and as I said earlier I'm taking whatever it is at the end of the week which is now.

    Edit: Another solution to increasing the land size is to just slightly scale up some of the continents a bit, that way they don't have to be moved around all that much.
    Last edited by Falconius; 08-08-2014 at 05:08 AM.

  9. #9
    Guild Grand Master Azélor's Avatar
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    I just realized that the colors are very different in our two images.

    I'm not 100% sure about the water currents in that area.

    plate 3: ok
    thurlor island ok and changed direction of plate 10
    13 ok ?
    south pole: Im not sure what you have in mind

    Attachment 66412

  10. #10
    Guild Master Falconius's Avatar
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    Yeah looks good except for the plates in the North sea. The reason I arranged it this way is that it looks more right to me. I moved the North Pole fault line down to give reason for those Islands in the middle of nowhere, we might as well call the Iceland at this point, they are in about the right place and the cause of their formation might as well be the same too.

    Plate 8, 12, and ten I suggested an alteration to their movement directions a little, but not enough to effect any big changes.

    With Plate 9 I was toying with the idea of having a small plate at the end there. Not too sure about it though. Perhaps if it was actually also part of 13?

    I tried moving the Thurlor Islands a bit but liked them more where you had them, only they looked too close to Falconis to me but they also look interesting so I think we ought to leave 'em in the position you had 'em.
    Tectonic activity suggest3.jpg

    I'm happy enough with our progress to go with whatever you revise for the plates at this point, so we can start detailing the currents and elevations if you provide a clean copy of the map mask. No need for high res yet though, not until the end.

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