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Thread: Silk Road Board Game

  1. #41
    Guild Expert snodsy's Avatar
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    Thanks Thomas & Daniel, Robbie is working on the on-line version and we plan on testing it soon. Still lots to do, I've basically finished the map for now with labels positioned correctly. I'll start on some other graphics for the game here soon. Thanks for the comments.

  2. #42
    Guild Expert snodsy's Avatar
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    Here's a new version with the Labels working (did already catch the two northern labels overlapping) with the HEX grid (hex grid at 80% transparency, added a few fields in china and some subtle coloring but that's probably it for now until we get the game up and testing.
    GameMap7_Hexes.jpg

  3. #43

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    OMG! That just makes SUCH a difference (not that it wasn't good before!)

    Excellent map, Snodsy

  4. #44
    Guild Expert Guild Supporter Greg's Avatar
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    This is looking aboslutely stunnign Snodsy. As Mouse said, the new update really works wonders!

  5. #45

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    You work very hard on this one snodsy. One can see how much love goes into this. Great job

  6. #46
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    Wow this is really neat Snodsy, the map looks great.

  7. #47
    Guild Expert snodsy's Avatar
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    Thanks all appreciate the comments, hopefully the game will be as good as the map, we'll see, but now I can blame Robbie if it's no good

  8. #48
    Administrator Facebook Connected Robbie's Avatar
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    That looks fantastic snodsy! I've had to take a short break from development due to another project I need to finish up...I'll get an update to you soon though.
    Fantaseum (https://www.fantaseum.com)

    Robbie Powell - Site Admin

  9. #49
    Guild Expert snodsy's Avatar
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    Here are two options for the HEXES

    Option 1 - No dark color hexes (these were slow travel spaces, but maybe simplify and make map stand out better)

    Option 2 - No infill on the Hexes, regional color on outline - so you see more of the map? But do you loose the path too much?


    Let me know what you guys think. I have to move a few labels still slightly.

    Thanks

    GameMap8_NoDarkHex.jpgGameMap8_NoHexFill.jpg
    Last edited by snodsy; 05-19-2017 at 12:34 PM.

  10. #50

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    Hmmm... tricky...

    I'm not feeling great at the moment, so I won't choose either one or the other because my judgement may be a bit off right now. I like the one with the solid hexes because the path stands out nicely, but I also like the second one because there is more of the map.

    How about a third version where you take the second one and leave the hexes and the bits of map inside the hexes exactly as they are, but increase the saturation of the rest of the map, or make it somehow darker or richer.

    Might be a rubbish suggestion. I don't mind you saying so. I do have a really horrible back pain right now, and my thinking can go a bit weird when I'm in pain.

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