Great choice with the blue lighting...it really pops.
Great choice with the blue lighting...it really pops.
“When it’s over and you look in the mirror, did you do the best that you were capable of? If so, the score does not matter. But if you find that you did your best you were capable of, you will find it to your liking.” -John Wooden
* Rivengard * My Finished Maps * My Challenge Maps * My deviantArt
Oh wow, it looks so cool! What a difference the lights have made to the overall look, it's awesome! I do agree with Tenia though, but I think it's just in the upper halls. The final chamber is absolutely perfect, it looks really amazing so I think it's just the contrast in the upper halls... I would brighten the surroundings just a touch more like the last room, but maybe not as bright since it makes sense for the final chamber to be a bit brighter then the rest and it's only noticeable when zoomed out like Tenia said...and I love that you've made the water fall glow, it's a really nice touch.
That’s awesome! I love the blue lights, I also love the flooding water in the bottom left room!
Thank you very much! I now realize that it is much more difficult to "light" a dungeon with blue light than with orange light (with torches): I lose a lot of information in the colors of the walls, the stone, etc.... I think I need to work on all this a little bit more....
Thank you! Thank you! It's funny, I had to let myself be influenced by video games (which I play) without realizing it? For the hand drawing, if you zoom into the map, you will see a lot of mistakes, defects, failures... I really need time to work on my gesture: too imprecise, impatient... It is really a permanent struggle between the desire to do well and the desire to move forward....
Thank you! I am very happy, since Kacey's request was to do the underground of an advanced but disappeared civilization... the "science fiction" side of which you speak helps me well to join the requests of my sponsor !
For the waterfall, it's a happy coincidence: when I placed the lights, I didn't even notice that it would be behind the waterfall. First I did all the lighting effects, then I began the water... and then: good surprise! As I drew the water, I gradually saw it shine... And then you think to yourself: what a luck!
Thank you! I am very happy with the effect it gives in the end. I was far from thinking it would be successful..... There are a lot of bets on the making of this map, it's very challenging.... Not sure I'll win them all, but I'll do my best!
I really love the general spirit of the whole map and the light is definitely a great addition, but most of all, Jo, the water is absolutely wonderful !
I'm really glad you like it! After all, that's what's most important in this challenge, isn't it?
For the final rooms, it is quite easy : the energy spheres shine brightly and illuminate the whole room. It is much more difficult for all the lights along the corridors and other rooms: as the outpost is abandoned, in my opinion the lights should not be too powerful, they are more like spotlights, which shed little light. I also need the high contrast, so that many places in the underground are really in the dark. But I understand what you're saying: the superior rooms have to be a little clearer, so that we can see what's inside (and above all, avoid this strange aspect on the zoomed out map...). I'll try to do that, without losing too much of the spotlight effect.... (I realize that this is a real challenge...)