I'm hoping to release a downloadable virtual tour mid-year. The doors will be modified to open inward because the current method is not accurate to the actual hospitals. It is cool to be back on here! I need to spend more time.
I'm hoping to release a downloadable virtual tour mid-year. The doors will be modified to open inward because the current method is not accurate to the actual hospitals. It is cool to be back on here! I need to spend more time.
Yeah, lighting is amazing. It appears like it has HDR and doing some radiosity for the walls - or perhaps some visually close cheat of it. The doors looked great. I thought they might have been premade objects but looking back through the thread they are clearly your modelling and I noted that the doorknobs have switched sides on some of them. The texturing of dirt on them makes them look well used - and abused. The walls look a bit clean in comparison. If you do a virtual tour do you think you will have sound ? Or is it intended to be a tour of the defunct building. My brain is overlaying wild tormented screams and other asylum troped sounds into this.
I'm using the built in Unreal Engine 5 Lumen raytracing, so yeah it's all ray traced with global illumination and final gather handled in real time. Yes I made the doors have some wear and tear and I do need to go back and work on my hallway trim texture...I'm actually going to create a trim sheet to make it look better. I also need to modify the doors to open inward because the patients often sat in chairs outside of their rooms, and the doors are crowding the hallway.
I just posted a video to my Dev Blog...it's a very early walkaround if you're interested in seeing the lighting and such.
https://fantaseum.com/a-little-walkaround-early/
https://youtu.be/V_Pe9aI9qzk
The walk around is very cool. The building & the modelling that you have done is just great. The unreal engine is pretty darn great as well. Its coming along real well though its going to be a lot of work to fill up that place as its really huge !