Looks great! Onward and upward!
@Tenia - thanks! And nope, no blur! Well, actually there is blur... just not on the grass. It's on the cave wall, to help tone it down, but you can't see much of that anyway, because of the rocky terrain above it.
And there is blur on the 'hidden' area, the black area that is outside of my section... but that is supposed to be there to soften the black, but other than that, the blur is gone.
@industrygothica: yup, a few trees, and bushes, and even some vines! I figured that this area would have some of that, it is in a wilderness valley, after all! Plus I tried to make the entrances seem a little overgrown... I figured that might be more realistic than having a clean opening.
@tilt: yup, tinkering is at an end, unless someone notices something I've missed.
Like a thief in the night
she comes with no form
yet tranquility proceeds
the accursed storm...
check out my new Deviant Art page!
https://www.deviantart.com/ladiestorm
Looks great! Onward and upward!
Mark Oliva
The Vintyri (TM) Project
Yay Storm! Nice map, lots of cool stuff.
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407
Great job, Storm
I like the rock work
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks everyone... not too bad for my first map back! I had fun making this one.
Like a thief in the night
she comes with no form
yet tranquility proceeds
the accursed storm...
check out my new Deviant Art page!
https://www.deviantart.com/ladiestorm
Cool, glad you are back!
My Battlemaps Gallery http://www.cartographersguild.com/al...p?albumid=3407