Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
NK, my preference is map 4. 16-bit heightfield output would be appreciated if possible. The others are too clearly low frequency ridged perlin.
The first step is to come up with a global heightmap, I think, as NeonKnight did. Perhaps a competition: Everybody puts up a fairly high-res heightmap, preferably with the settings for their generator saved somewhere for higher-res output, if possible. Some basic global maps based off the HF can be used to sell the HF, but this would be more about the HF than the skills of the mapper. After, say, a month, people could vote on their favorite. This would also set a bit more of a schedule.
Of course, I've been working on HF creation lately so I may have an advantage. On the other hand I haven't found any I liked yet, so... Plus, you know, you folks with access to toys like Wilbur, FT, Leveller, L3DT, etc. may have a countervailing advantage
I'm primarily a scifi guy so I'll leave most of story dev up to youse guys.
Astrographer - My blog.
Klarr
-How to Fit a Map to a Globe
-Regina, Jewel of the Spinward Main(uvmapping to apply icosahedral projection worldmaps to 3d globes)
-Building a Ridge Heightmap in PS
-Faking Morphological Dilate and Contract with PS
-Editing Noise Into Terrain the Burpwallow Way
-Wilbur is Waldronate's. I'm just a fan.
What I'd like to do is to use the heightfield, like the world map, as a basic area from which to choose a more local area for everyone to start from. I will then divide that area into a whole lot of quadrants and anyone who wants a quadrant can grab it and start mapping. I think that as we go down in scale, the original world sized height map will be less and less useful. Mapping on a more local level will in all likelihood require a new, more local heighfield, albeit based loosely on the global one.
For this reason I think we should grab one of Neon's 4 options and get going. Number 4 seems to be popular, so why dont we choose it and start. For general purposes and so as to to a basic schematic from which people can choose their areas, I would like a heighfield output Neon.
It strikes me that ome things will involve collaboration and communication between mappers. If for example Su-liam and I are mapping two adjacent quads and a major river flows through both of them, we will need to mkae sure the river eneters and leaves our respective quads more or less at the same place.
And another thing. Remember to keep all your maps editable. That means keeping all source files, and several saved earlier versions. Resolutions should be as high as your system can handle without making workflow impossible.
I vote we pick number 4. If I get a green light form you hungry mappers, and a heightfield I can start the process asap.
Torq
Last edited by Torq; 03-26-2008 at 05:45 PM.
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Id like to submit a few entries - maybe our first poll
OK, I have #4 saved as the FT map and from that can do everything requested, but I agree this is a GUILD project and I would like to see RedRobes contributions first. I agree a Poll, maybe with a 1 week vote time?
Daniel the Neon Knight: Campaign Cartographer User
Never use a big word when a diminutive one will suffice!
Any questions on CC3? Post them with CC3 in the Subject Line!
MY 'FAMOUS' CC3 MAPS: Thunderspire; Pyramid of Shadows; King of the Trollhaunt Warrens; Demon Queen's Enclave
I'm happy for a poll. How does one set it up? Might be something to consider: I'm not sure we can have a poll too often in this process as it might slow things up considerably when it comes to development if we poll whenever there is a decision to be made. But maybe as this issue is fairly fundamental to the project we should.
Torq
The internet! It\'ll never catch on.
Software Used: Terranoise, Wilbur, Terragen, The Gimp, Inkscape, Mojoworld
Torq - As long as the voting time for polls is short (2-3 days (?)), I don't think that they will impede the process of the project very much.
is this project open to all CG folks? because i wouldn't mind getting in on this. NK's map number 4 has all kinds of possibilities.