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Thread: Silk Road Board Game

  1. #51
    Administrator Facebook Connected Robbie's Avatar
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    I think keep infill but make the infill much more transparent to allow the map to show through. Symbols stay solid. And for slow move spaces maybe a double border on the hex (same border color just a smaller stroke hex inside the regular hex). How does that sound?

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  2. #52

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    Quote Originally Posted by Robbie View Post
    I think keep infill but make the infill much more transparent to allow the map to show through. Symbols stay solid.
    This is best option imo. Just week ago i was doing same thing and experiment. Making the infill transparent looks best. I would say something between 10-30% transparent.

  3. #53
    Administrator ChickPea's Avatar
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    Yeah, have to agree with comments above. With the transparent hexes, I feel they get a little lost against the background, whereas the solid-filled ones stand out much more clearly. However, partially transparent hexes might be a good compromise. Right now, between the two options posted, my vote is definitely for the solid fill.
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  4. #54
    Guild Expert snodsy's Avatar
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    Thanks guys great idea, I think that really helps, here is one with a 50% transparency on the HEXES. Comments welcome. Robbie, I think for now we'll leave the dark brown hexes (slow traffic) out. Let me know if any of this creates a problem.
    GameMap8_HexTransparent.jpg

  5. #55
    Administrator Facebook Connected Robbie's Avatar
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    Got a few minutes today to work on this. I implemented the "final" map you posted in Dropbox... There's still a few labels that are off. I'll get you an update soon.

    I also did some work on the player card screen and made it scalable. I'll update the hexes next.

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  6. #56
    Professional Artist ThomasR's Avatar
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    Hi Guys. First I'd like to say that the work you've done is outstanding (and you smell the tiny critic coming) but a tiny nitpick from me. A silk road game set in ancient times with $ as a currency ...

  7. #57

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    OMG

    How funny that the rest of us just didn't even think about it! LOL!

  8. #58
    Administrator waldronate's Avatar
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    Minor spelling point: "Bactrain" camel should probably be "Bactrian".

    I do like the road by Dunhuang because it shows the overall effectiveness of the wall: in many places, folks just went over or around the wall without any particular regard for the official gates.

  9. #59
    Guild Expert Straf's Avatar
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    Woah! What's going on in here? Whatever it is it's looking good! A game eh? It's like Elite on camels Splendid work chaps, do carry on

    BTW that map's a beaut!

  10. #60
    Administrator Facebook Connected Robbie's Avatar
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    Yeah I fixed all the bactrian misspellings on the player card.

    Snodsy, do you intend to get rid of slow moving cells completely or just visually? Because programmatically they were actually causing me some path finding grief and I won't miss them if they're gone, lol.

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