So, we're gonna have a city map AND a regional map for this? Great!
I'm gonna take some popcorn and watch .
There will be more, don't worry
Thank you so much, Pixie!
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Yeah, seems so Wasn't planned that way, but now they are both in the Town/City-Mapping section. In the days to come I'll also include some shorter description / moods for some minor cities if you want to, since I have some already finished and you all seem interested. Thanks, Ilanthar! =)
Let's start with a ruin and another one:
Suleymar, the Veiled Ghost City
‚Until the tar swallowed the stars, Suleymar outshowned even the brightest among them.‘
• Population: Unknown (probably under 200)
What once was an island-spanning trade city on its peak far off in the ocean had become a ruinous necropole after an unknown catastrophe during a revelry. The few remnants are inhabiting a dying city slowly engulfed by smoking tar, dimming the lights of the last soon-to-be-forgotten souls forever. Since it has no commercial worth any longer and it is hard to reach now, what had happened is hiding behind murmours.
Nagara, the Meandering Serpent
‚The longer you dwell in its many delights, the more poisenous they become.‘
• Population: 14,000
The city winding along the riversides lost its origins in times past in the deep of the steaming jungles of the Naga Swamps. Its secrets seem to hide beneath the steps of the pyramids of cultists best avoided. It is a last stop for those who want to venture into the dense covert in the north, if they are able to bestir themselves to leave again into the harsh reality outside their drug-induced stupor: If you are willing to drown your senses, it gives back its many delirious enjoyments graciously with both hands. As long as you can pay the price.
Best wishes,
Steffen
Last edited by SteffenBrand; 10-31-2017 at 08:55 AM.
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And the first draft of the blurb for the Game:
Originally Posted by BLURB
Last edited by SteffenBrand; 10-25-2017 at 10:31 AM.
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Next little step: The main rivers are done, I don't think I will go more in-depth with them. Maybe one or two will get in additionally, but not a lot more. This will end up to be a more schematic map anyway, the smaller things don't matter on here. I also included the main water currents and included one that warms the island chain on the southeast with warmer water to make it a bit more hospitable and still keep the lands beyond somewhat unchanged and with continental tundra climate. =)
Best wishes, Steffen
klein_2xLetter_TheWorld.jpg
Last edited by SteffenBrand; 10-26-2017 at 10:00 AM.
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Another little step, but I'm always having a hard time figuring out fictive names without sounding like a child ;)
I also toned down the rest. I have a few word-parts left that I can use that sound somewhat like Indian, if need be. If you have suggestions, I'm open to it =)
Best wishes, Steffen
_wipC_2xLetter_TheWorld.jpg.jpg
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Wow! Those rivers are certainly pretty huge, going by the size of Germany in the previous map! Lots of room for swampiness
Incredibly complicated map, Steffen. You've put so much work into getting it right. Its going to be spectacular when its done
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Thank you! Well, it is mostly schematic. Of cause this isn't the correct breadth of the rivers, but the art-style limits it to be this way. I wanted the same look for both the city map and the world map, so I had to make concessions. Buuuuuut that also meant that I had to focus on the main features, leaving smaller things out and having the space to explore as players in a gaming world. That was the thought process behind that.
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But fantasy rivers are always longer, wider, faster, and generally all over 10 times better than real ones
Fictitious names...
Have you tried using any of the usual fictitious names generators?
I tend to draw inspiration from the typical historical names of my own country, in the sense that place names are usually suffixed with a little tell-tale ending, like 'ham', 'mouth', 'bray', 'ton', and 'hide'. I don't always use those exact names, but I do tend to invent just a handful of suffixes to add to simple one or two syllable made up words to unify the names in some logical way. For instance I might decide that any town or city built on a river mouth should have the suffix 'mar', like Dolmar, or Inismar - or that all the towns built up around the lowest bridging point of a river should have 'walk', like Abbeywalk, or Grimswalk.
I expect if you look at the names of places that are built in certain situations in Germany you might see similar patterns, and I'm hoping I've just given you a few workable ideas
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Interesting ..
I dont think your names sound childish.
Can you tell us more about the naming concepts you are applying here? Are you trying to establish a feel of different cultural influences in different corners of your world or are you envisioning it more like one big cultural sphere?
I think the names around the center region have a nice indian sound. (at least to european ears) I am curious how "Dawncrag" fits in there, though. That's the first thing that caught my eye... However I just realize that's probably more of a descriptive term than a name, so forget about that
From the area around the Sea of Voss I am getting more of a "Viking" vibe. "Isbreen", "Skovis", "Sjoedland", "Retland" somehow sound Skandinavian to me. Is that your intention?
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