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Thread: A dark and dusty corridor beckons you..... [J.Ed dungeon 01]

  1. #51

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    it was a very slight misalignment.
    I fixed the original grid png and posted the new one.

    I'm going to try to make some other sizes. Maybe some little conversion halls...
    Like from 1 square to 2, 1 to 3, 1 to 4, that sort of thing.
    Maybe tomorrow.

  2. #52

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    Okay, here's some more transition corridors.
    We've got a 4 to 2, a 2 to 2 wit a 1 on the side, and a 2 to 1.
    I need to make some more transitions from man-made to cavern.
    The 2 to 1 is a mad made 2 to cavern 1.I need to go back and fix some of the earlier ones.
    I missed it and left the grid showing over the walls.
    I'll do that tomorrow.

    ### Latest WIP ###
    Not so dark and dire dungeon 04.3 by jstevenson.jpg - - - Not so dark and dire dungeon 04.1 by jstevenson.jpg - - - Not so dark and dire dungeon 04.2 by jstevenson.jpg

  3. #53
    Administrator Redrobes's Avatar
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    These are fab and super useful stuff. Post a link to the post in the notification when you done fixing the previous one or if this one is finished.

  4. #54

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    Quote Originally Posted by Redrobes View Post
    These are fab and super useful stuff. Post a link to the post in the notification when you done fixing the previous one or if this one is finished.
    Will do Red. I will have a few more today.

  5. #55

  6. #56
    Administrator Redrobes's Avatar
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    I have placed a lot of those pieces down and put up a new big map. All of your bits make it look just fantastic BTW. Theres a section near to the top that I cant find pieces to fill it so that it looks right. I reckon it should turn left and then could do with some dead end blobby caves with some 5' or 10' passages. Also bits of straights and T's etc.

    Here is an image of the map (I think scaled correctly) with a corridor exit going off the top. I thought it should bend around left and end in some kind of dead end to fill up that space.

    You will also see on the main map that some of your passages are turning into semi worked stone so I thought to transition them into more dungeony bits if it looks like that would be a good idea. The dungoen bits of Daniel and Bogie look great attached to them. Its all working out quite well.
    Attached Images Attached Images

  7. #57

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    Quote Originally Posted by Redrobes View Post
    I have placed a lot of those pieces down and put up a new big map. All of your bits make it look just fantastic BTW. Theres a section near to the top that I cant find pieces to fill it so that it looks right. I reckon it should turn left and then could do with some dead end blobby caves with some 5' or 10' passages. Also bits of straights and T's etc.

    Here is an image of the map (I think scaled correctly) with a corridor exit going off the top. I thought it should bend around left and end in some kind of dead end to fill up that space.

    You will also see on the main map that some of your passages are turning into semi worked stone so I thought to transition them into more dungeony bits if it looks like that would be a good idea. The dungoen bits of Daniel and Bogie look great attached to them. Its all working out quite well.
    I think I got what you wanted....
    ### Latest WIP ###
    Not so dark and dire dungeon 04.8 by jstevenson.jpg

  8. #58
    Administrator Redrobes's Avatar
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    Super - are you able to do a 90 degree 5ft bend and then ill sit that on top the vertical corridor thats there and then put this new cave on the end.
    Attached Images Attached Images
    Last edited by Redrobes; 11-18-2017 at 09:11 PM.

  9. #59

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    Here's a bit of something I was working on today...
    I think this one is going to be for a multi-level dungeon thing.
    Maybe this can be part of some dtrpg thing. We'll see.
    ### Latest WIP ###
    sample01.jpg

    Quote Originally Posted by Redrobes View Post
    Super - are you able to do a 90 degree 5ft bend and then ill sit that on top the vertical corridor thats there and then put this new cave on the end.
    Yeah, I can probably do one of those tomorrow.

  10. #60
    Guild Grand Master Azélor's Avatar
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    You work pretty fast and it look good. Even if it's just a sketch.

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