Looks very very cool so far. It's got an atmosphere like a very precise blueprint, which is perfect. Do you have any thoughts on how electric reviver towers would be? I'm thinking large toruses of copper coils with the doughnut hole pointing at your district.
You are right, but even so, I've gone back to measure my own houses again, just to make sure
I think they are ok, if an average width is about 20 foot, and the smallest is no less than about 10 foot wide (enough for a bed across the width of the house, a stairwell and a path between the two)
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Update District 39 Engineering & Power
Buildings mostly drawn (roof lines still to do), Tree/Topo shadows basically done - Southeastern Houses started shadowing. Drew engineering compass/border elements (not done). Labeled POWER PLANT elements of NW quad. I'll be grunge it up a bit later, stones on the road/tracks/etc.
Comments welcome. ### Latest WIP ###District39_8.jpg
I love the map, but I adore the drawing of the bridge dam in the bottom left hand corner!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Wonderful snodsy, really looks like a campus !
Finished shadows, working on roof lines and small details. Added street names. Comments welcome.
### Latest WIP ###District39_9.jpg
This will be done soon enough, and it looks great.
But oy, it is making me feel way behind with people starting to finish up. Guess I better stop taking a break and get back on it.
This looks great Snodsy, I think you're one of my favorite city mappers, you're lines always look nice, and clean, and I love the way you do you're shadows especially on the cliffs, it's something I've admired on you're other maps as well. I wonder if you could shed some light on how you do the shadows I really struggle with mine, what blend mode, and colours do you use to get that effect? Whenever I try everything under the shadows gets sort of muddy looking, is there a trick to this?