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Thread: Wolfdell Village 4E WIP

  1. #51
    Community Leader Facebook Connected torstan's Avatar
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    Its a great map and the style has come together really nicely.

  2. #52
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    Ok.... very close to being done... I added an embankment under the SW forest and added drop shadows to all the objects....

    wolfdell_village2-6.png
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  3. #53
    Community Leader jfrazierjr's Avatar
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    I have to say... I think this is production quality work you have here... Good job.
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  4. #54
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    Hoping this is the final picture ... thought I'd post it here to get a comment or two before I post it up to the final forum section

    @jojo ... thanks really appreciate the comments

    wolfdell_village_final.png
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  5. #55
    Community Leader Facebook Connected Steel General's Avatar
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    I think it came out great Delgo.

    Though only thing that still sorta-kinda bothers be is the stark outline of the buildings. But that's just more of a preference thing than any kind of 'ding' against the map.

    Glad to see you found a 'style' that you're happy with.
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  6. #56

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    someday I'm going to do something so
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  7. #57
    Community Leader Gandwarf's Avatar
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    Unfortunately I can't rep you Delgon, but it turned out great! I was worried because in earlier versions the houses didn't blend in too well with the background. This is indeed production quality, something I would expect in a D&D module

    I love it!
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  8. #58
    Community Leader jfrazierjr's Avatar
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    Quote Originally Posted by Gandwarf View Post
    Unfortunately I can't rep you Delgon, but it turned out great! I was worried because in earlier versions the houses didn't blend in too well with the background. This is indeed production quality, something I would expect in a D&D module

    I love it!
    That's EXACTLY what I said...Del thought I was crazy when I said this work was something I expected to be in a publication. Thanks for backing me up Gandwarf.
    My Finished Maps
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  9. #59
    Community Leader Facebook Connected torstan's Avatar
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    That's top notch Del. Good work.

    A few comments on it. You've got some great detailing in the landscape that really makes it pop - the trees and grass particularly. The only part of the map that lacks that sort of detail is the roof of Cutterspike's Last Rest. I assume it is the roof? It's the bit that's under the dragon's skull. There's no texture here and very little shadow to tell the eye what its looking at. As a result it stands out, whereas it should really be the dragon skull (excellently rendered btw!) that draws the eye.

    I'd also suggest slightly sharper shadows on some of the roofs and a bit of colour variation in the grass and trees, but that's more personal preference and I can entirely understand why you'd prefer them as they are.

    Anyway, these are small niggles over an excellent map. Really lovely. Your players are privileged to have such a lovely town to call their own.

  10. #60

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