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Thread: August/September 2017 Challenge: Dwarf City

  1. #51

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    Hopefully this might give you a few ideas?

    Its a Google image search for 'Underground City', and it comes up with a mixture of real and fantasy settings.

    The two extremes are what I would call 'cosy', where a house is represented by a collection of interlinked chambers stemming off from the main tunnel and totally enclosed, or 'cavernous', where you have an entire city built like a surface city, but covered over by the spectacular dome of a vast cavern.

    You could go somewhere in the middle, or choose an extreme. Up to you

    Don't think you will get away without roofing, though. What about bat droppings, or drippy stalactites? In a fantasy world you might also have a varied collection of large and dangerous underground beasts that might pick you out of your bed without a roof to protect you.

  2. #52
    Guild Master Falconius's Avatar
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    Not sure where to post this, but so many people are doing 3D work this challenge I figured here would be as good as anyplace: Goals.

  3. #53
    Guild Master Falconius's Avatar
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    ### Latest WIP ###
    Canals2.png
    Not sure why it's taking so long but I think I got most of the canals on this level where I want them, I just have to edit some cutouts and perhaps small tributaries and dead ends for dwarves to park their boats. I'm going to have three levels of canals, one on the same level as that upper lake, one at this river level, and one in between which will connect to the underway network. I've been copying boats all over the place to make sure the canals are navigable by the vehicles they are intended to service.

    The problem with a map this complex, I think, is that I have to build from the bottom up, so what I mean is I have to do the canals, before I can do the mine shafts/roads connected to those canals, and to an extent I have to do level one before moving up to level two, except where the surface affects things inn which case I have to plan from the surface down for those buildings and infrastructure.

    Speaking of buildings not too much progress to show but here they are:
    Buildings progress1.png
    I should note that most of those buildings aren't as tall as that, I've extended the bottoms a lot so that there aren't too many problems with them intersecting with the terrain. I shouldn't need too many more surface buildings though I do have a few specialty buildings planned. Now I've got to start work on the inner buildings which I think I've got an idea of how to represent. I'm also thinking of colour coding the inside buildings (like residences greens, industry red etc.) just to make it easier to read.

    That one in the bottom left is the grand central staircase piece partly inspired by Ilanthars double helix space station (which by the way is missing a thumbnail in the Challenge Thumbs), except there's only one spiral. And you wouldn't believe how long it took to get this simple model:
    Staircase1J.jpg
    (Blenders smooth shading makes certain things look really odd sometimes, I think thats what's up with that weird light reflection on the bottom there.)

    Anyways those stairs are I think 6 meters wide. You can see them in the canal plan as that grey circle thing near the center.

  4. #54

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    Yeah!! Helix power !

    You're very ambitious, Falconius. And having starting to understand how Blender works (so very unnatural to me...), you're very good with it.
    I'm quite impatient to see all those elements putted together.

  5. #55

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    Wow! That goals picture is amazing - the kind of thing I dream about being able to create!

    With your skill and determination, I've no doubt that you will get there soon!

    Very much looking forward to the day of compilation!

  6. #56
    Administrator ChickPea's Avatar
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    I have to second Ilanthar's comments. You're getting so good at the 3D stuff. This is going to be epic.
    "We are the music makers, and we are the dreamers of dreams"

  7. #57
    Guild Master Falconius's Avatar
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    Building update:
    Buildings progress2.jpg
    I've started workings on the underground buildings which are those green and the red ones. I'm trying to indicate the cavities they form in the rock, not sure if that is coming across as they are. Green is residence, and the red is industrial. The tall cavity is what I used to call a masons silo in DF, I used to have the mason workshop on the middle z level and then stock piles on the z levels above and below into which I could control the type of stone in and out (because Dwarf Fortress also checks what is closest in z levels not just on the level of the workshop). I know in reality most masonry work is (or at least was) actually conducted on the building site or in the quarry, so it doesn't actually make much sense in a realish setting, but I couldn't help myself.

    I've finished all the parts for one of the feature buildings on the surface, the golem factory, which is what that large complex with the cooling towers is a part of. I think I'm going to start placing these things very soon. I've decided to keep all of the buildings on this one layer and have the copies in situ be linked children, which was not my original plan, but I think a far more workable one in terms of a project like this.

  8. #58

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    That's one hell of a lego set.

    Can I have a play

    They're beautiful, Falconius

  9. #59
    Guild Master Falconius's Avatar
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    Finally finished the Golem Factory.... (but not really since I thought of two new buildings to add to the complex. Administrative/programming building and a warehouse. They should be easy to make though.)
    Golem Factory.jpg

  10. #60
    Guild Master Facebook Connected - JO -'s Avatar
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    Huge work and so beautiful !!!!

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