Great - its fantastic![]()
I'm still trying to work out that hill shading so I can copy it!
Just one question - who is that telescope in the Non-Traditional Research lab/observatory pointed at?
Your district feels so alive ! It was promising before the shadows but they brought it to life !
Great - its fantastic![]()
I'm still trying to work out that hill shading so I can copy it!
Just one question - who is that telescope in the Non-Traditional Research lab/observatory pointed at?
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Something I'm not sure if I'm doing right with shadows - is overlapping types of shadow to create deeper shadows by having two shadow layers.
I have a BUILDING SHADOW LAYER and a GROUND SHADOW LAYER, these live at the TOP most layer. (sometime below the line art layer(s), sometime above)
THE GROUND SHADOW LAYER - cliffs, trees, natural elements.
Applied with large soft brush (28px) at 10% transparency and just slowly build it up, MODE is NORMAL.
THE BUILDING SHADOW LAYER
is applied with the STRAIGHT LINE LASSO TOOL and PAINT FILLED at 100% or brushed in with a hard 13px round brush at 100% - the layer is then adjusted for desired opacity (roughly 20% to match ground shadow)
Thanks I find shadowing very rewarding
Who? or What? One of the field at the Engineering College is Astronomy - so those graduates who now work there probably use it---not sure what?
I think I'm a little ahead of the curve, not too many done, hope you find it inspirational![]()
Thanks for the tips Snodsy I'll have to try that out, what colour do you use? Is it just black, or something else?
Yes just black, sometime a dark grey with a little yellow. Hope it helps.
I'm also struggling with that decision. I thought about multiple shadow layers but didn't get round to it yet. So far, only one layer, no overlap, but I need to have a good look at your end result to see how different it will look.
Overall, you've done a brilliant job and it's a joy to be your neighbour(although I will probably end up with a much worst piece, which will look terrible next to your section...)
I really like the way the drawing style reflects the style of the district : very technical, very detailed, very precise and mechanical. And it shows also in the "decor" of the map : your clock is wonderful, with so many details, and in the "blueprint" of the factory ! Realy a great job, that comes with an ambiance and a history. Thanks a lot for your part of the city : it's a real plus !
Thanks for the compliments gang, and Jo that was a really nice comment, I appreciate it. This has been a fun one to do and I've learned a lot on this, especially using the ROTATE CANVAS tool in photoshop, which has finally allowed me to draw a little cleaner.
I hope you are going to put it up in Finished Maps - so we can hyperlink from the zoomy map to the FM thread (as has already been done with Atlas Ward), and people get to really appreciate all the intricate details
EDIT: Are you up for another section? I was allowed to do a second one when I finished, so I don't see why the offer shouldn't be open for all the Guild City mappers![]()
Last edited by Mouse; 02-05-2017 at 10:03 AM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying