There are some excellent connectors going on in here. A bit intimidating though, I don't think I could do a dungeon that lives up to the quality of its corridors.
There are some excellent connectors going on in here. A bit intimidating though, I don't think I could do a dungeon that lives up to the quality of its corridors.
Its a community project, the maps that make it up are going to be of different styles and standards. Few of us can get anywhere approaching J.E's standards but the point is to just get stuck in and have a go. Id rather people produce poor sections than no sections or sections that are not half done. The nice thing about this dungeon is that you can make up a few squares for just one room and spend the time on a small bit. Theres no allocation of space to fill or requirement about its shape. Its very open ended and you get to say when its done and ready to put on the jigsaw so if your not happy with it then no big deal.
G'worn, Straf!
You know you want to have a go
None of us are up to John's standards, but we're still all mapping....
Its more about being part of something special and different, than how beautiful it looks when its finished - though I'm sure it will be beautiful to look at, or at the very least completely absorbing to examine. Part of the beauty of it all is that no two parts will ever be done the same way, so it will never be called a boring map!
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
Thanks Azelor
I spent a good amount of time practicing to speed up my work.
I used to be a lot slower. A lot.
Just have fun with it. That's mainly what it's about.
Yep - all of that there ^^^
Too true.
And Red - here's the 90 degree section.
### Latest WIP ###
Not so dark and dire dungeon 04.9 by jstevenson.jpg
Artstation - | - Buy Me a Kofi
Hey fab stuff. Thats perfect and I got it all connected up. I'll just check the other threads and then ill upload a new latest big map.