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Thread: The City of Melekhir

  1. #61
    Guild Journeyer Texas Jake's Avatar
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  2. #62
    Guild Journeyer Texas Jake's Avatar
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    The City of Melekhir 7.65 River walk.PNG

    Added another cluster with large common field area in the south corner. Construction is ongoing for a waterway originating just south of the market bridge heading south towards Old Docks District.

  3. #63
    Guild Member Rochnan's Avatar
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    I just realised I'm missing a shipyard in the docks. Where will the ships be maintained and new ships be made? Maybe the building/area on the right-hand side of the walled-off docks could be repurposed for this.

    I visited the Batavia Shipyard not too long ago, so this was on my mind. Here's some inspiration.
    Protip: since it's a construction yard, you can leave out anything you don't want to draw (it's under construction! ). Don't forget to draw some scaffolding though!
    I have a deviantART and an Instagram! Shiny

  4. #64
    Guild Journeyer Texas Jake's Avatar
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    Rochnan,

    The city is located far inland. The traffic coming into the docks is primarily river boats and barges with a few ocean-going ships that sail up the river. Most of the shipbuilding is done in the Port of Suda which is downstream from Melekhir on the southern Elandian coast. Any maintenance work would be done at larger port facility across the river from the Old Docks. I will have to include maintenance facilities there.

  5. #65
    Guild Journeyer Texas Jake's Avatar
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    -A Chapter in the History of Melekhir
    After the Great Fire that destroyed much of Melekhir, young King Melek ordered a canal to be dug to supply water to the inner areas of the city.

    The City of Melekhir 7.7.PNG

    The canal through the city has grown. It will branch at the 90 degree turn with one leg emptying back into the river after splitting the large field area at the extreme south of what is shown. The canal reminds me a little of the River Walk in San Antonio, Texas. I got the idea for the canal after viewing this map of Bologna.

    I have removed about half the housing in the area between the Market District and the Old Docks. Eviction notices have been issued to the remaining houses and they will be demolished as soon as they can be evacuated.

  6. #66
    Guild Journeyer Texas Jake's Avatar
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    The City of Melekhir 7.75.PNG

    The canal has continued to grow. The statue in the Market District Pond (which was serving as a place holder) has been replaced with one of King Melek. I also adjusted the sheet effects on the trees.

  7. #67
    Guild Journeyer Texas Jake's Avatar
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    The City of Melekhir 7.85.PNG

    Latest update. Added houses to much of the area between the Market District and the Old Docks. Added several buildings with flat roof. They are some of the few surviving structures from before the Great Fire. The original city had more of a Middle Eastern flavor.

  8. #68
    Guild Journeyer Texas Jake's Avatar
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    The City of Melekhir 7.9.PNG

    Added contour to water. Not sure what I think out it.

  9. #69
    Guild Expert Wingshaw's Avatar
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    I think the water contour is a big improvement. Personally, I'd be in favour of a more textured way of doing water, but I think adding the contour definitely improves the appearance of this map now.

    Looking good. This map is really shaping up nicely

    Wingshaw


    Formerly TheHoarseWhisperer

  10. #70
    Guild Journeyer Texas Jake's Avatar
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    Thank you, Wingshaw. Once I get the map into SketchBook and PS I plan to try some different contouring of the water. I am anxious to see how the well the color mute down, also.

    Edit: I have learned a lot along the way while doing this map. Hopefully this thread has made some of those lessons-learned accessible to others.
    Last edited by Texas Jake; 09-30-2018 at 08:36 AM.

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