Page 7 of 9 FirstFirst ... 3456789 LastLast
Results 61 to 70 of 85

Thread: [Region 1][Map 27][Town 01]Argria

  1. #61
    Community Leader Facebook Connected Ascension's Avatar
    Join Date
    Jun 2008
    Location
    St. Charles, Missouri, United States
    Posts
    8,392

    Default

    That candy color really fits the the olive drab brown, I would keep it as is.
    If the radiance of a thousand suns was to burst at once into the sky, that would be like the splendor of the Mighty One...I am become Death, the Shatterer of worlds.
    -J. Robert Oppenheimer (father of the atom bomb) alluding to The Bhagavad Gita (Chapter 11, Verse 32)


    My Maps ~ My Brushes ~ My Tutorials ~ My Challenge Maps

  2. #62
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Candy color it is, then. I did some erasing across the entire thing this morning to get rid of some of the sandstone/adobe/whatever buildings and expose some more tiled roofs (and I added another basic tile roof style). No shading on them yet and I'll be adding more roof variety over time, but I just wanted to get a feel for what the city's going to look like with a mix of roof styles. Not too bad, I think. With some color variations spread across the city I think it'll look pretty good. Any thoughts, suggestions? Maybe ideas for a unique style of two for some key buildings?

    I'll keep rolling with city-wide broad changes and keep detailing the southeast section I've already started; putting in some little features like plants, fountains, awnings, etc. Don't want to get bogged down in details but I do want to see what works on a small scale before I start trying to do anything across the city.

    Some notes: 1) the black objects to the west are various styles of tents and yurts. Haven't done anything with those yet, not even shadows. 2) The purple thing is the "hippodrome" and will have its own style, though I'm not yet sure what that'll be. 3) Same thing goes for the grey fortress and towers in the center. They're going to be tall and cast a shadow across neighboring buildings. 4) There's a hill in the middle of the city so I've got to play around with how to make that pop. Ideally, shadows falling onto the south side of the hill would be a bit shorter and sharper while shadows falling down the north side would be longer and get blurry quickly. Not sure I'm up for that level of versimilitude, however.

    C&C welcomed. Thanks!
    M
    Attached Images Attached Images

  3. #63

    Default

    Absolutely stunning. Now you have to map the rest of the area.

  4. #64

    Default

    Quote Originally Posted by Ascension View Post
    That candy color really fits the the olive drab brown, I would keep it as is.
    Though Ascension is a bit colour happy... just look at the sig...

    -Rob A>

  5. #65
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    @RobA: Heh, well, I'll cut him some slack on his sig since his maps are so good. Actually, I did tone them down just a bit - and now they're spread throughout the whole city.
    @industrygothica: I'll be lucky to finish just *this* part of the area at this rate. I would like to get around to that fort I talked about (Bastion) and maybe the Stoneshaper's Guild fortress - a dungeon map, I reckon.

    Anyway, here's the latest. Much more color and shading variation. Think I'm done with that part. Next time I get an hour to work on it I'll start converting the flat roofs to slanted - as is done in the more detailed area in the small section southeast of the fort. I was turning my shading layer on and off...amazing what a difference those few shaded roofs make. I think the map will really pop when that is spread around to the rest of it.

    I'm still pondering how to handle the tents/yurts, hippodrome, and fort. Will probably wait on those until I at least get the rest of the city finished on the macro scale, but before I start putting in plants, courtyards, and all of that crazy detail.
    M
    Attached Images Attached Images

  6. #66
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Here's a *very* rough pass at the fortress and tower. Not so great but it's a start. I think I want those roofs on each of the towers. Have to work on that a bit. Also, the shadows are botched. Suggestions for improving any of this?
    M
    Attached Images Attached Images

  7. #67

    Default

    If this is a desert town, then there shouldn't be any grey buildings. Red maybe, if there is clay in the area, but grey?

  8. #68
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    Good point. I had wondered about that...but I'm no geologist. I had imagined the original fort having been constructed by the "Stoneshaper's Guild" but I guess they'd need granite to work with to get granite buildings. I'm working with D&D magic as a background here but forget how wall of stone works...whether it creates stone or merely uses what's available.

    Okay, any more stone speakers here? What's the consensus here? Should I ditch the grey and go with more deserty colors?
    M

  9. #69
    Community Leader Facebook Connected Steel General's Avatar
    Join Date
    Jun 2008
    Location
    Ft. Wayne, IN
    Posts
    9,531

    Default

    Well they could have transported the granite from somewhere...

    You might consider dropping the gray or shifting it to a dirty yellow/sand color or a more reddish hue as A.I.C. suggested.
    My Finished Maps | My Challenge Maps | Still poking around occasionally...

    Unless otherwise stated by me in the post, all work is licensed under a Creative Commons Attribution-Noncommercial 3.0 United States License.



  10. #70
    Community Leader mearrin69's Avatar
    Join Date
    Sep 2009
    Location
    Portland, OR
    Posts
    2,318

    Default

    I'll try to give the colors at least a tap in the right direction. In the meantime here's a quick (again, *rough*) take on the hippodrome. I'm going to need some lessons on constructing these complex shadows. Mine are mediocre at best.
    M
    Attached Images Attached Images

Page 7 of 9 FirstFirst ... 3456789 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •