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Thread: Big Castle

  1. #61

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    Amazing project. I am so looking forward to see the finished map!

  2. #62

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    Really awesome ... Give it to me please!!!

  3. #63
    Guild Artisan Jacktannery's Avatar
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    Quote Originally Posted by amberroberts09 View Post
    Really awesome ... Give it to me please!!!
    ??? Thank you for the compliments, I think.

  4. #64
    Guild Artisan Jacktannery's Avatar
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    I've been quite busy but managed to do a little work on this today - I tried the interior view of the largest tower.

    I'm not happy with the result.

    tower int.jpg

    EDIT: here is the overview: external/internal so far :-

    CourtyardB(externa).jpg CourtyardB(int).jpg
    Last edited by Jacktannery; 10-29-2012 at 02:01 PM.

  5. #65

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    Think its shaping up pretty nice. The most obvious problem is the door to nowhere. Have you thought about doing a hatch leading below (via ladder)?
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  6. #66
    Guild Artisan Jacktannery's Avatar
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    Actually that was supposed to be the door into the tower. Obviously I have not done a very good job on this at all! Perhaps the shadows of the crenellations are making it too confusing?

  7. #67
    Guild Master Facebook Connected jtougas's Avatar
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    I must not be seeing the problem with the door. It looks like the door into the tower to me. IMO the floor texture is a little large. Other than that I think it looks great.
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  8. #68

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    How many floors is the tower? If door is on the first floor, then you still need a way to get up to the top level you have depicted. (or it just occurred to me that what you have depicted is actually the first floor of the tower - if thats the case, then perhaps more shadow on the non crenellation walls might help.)
    *Most of my Maps can be seen in full resolution on my blog*

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  9. #69
    Guild Artisan Jacktannery's Avatar
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    Thanks jt - yes the flagstones are a little large - each is exactly aligned to my five-foot grid. I'm keeping them that size as its a combat map primarily.

    Anomie - the way I have drawn the tower it is only has a ground floor, with two sets of stairs in the back that climb up from the ground floor to the crenellated battlements. In actual fact the tower probably has an upper floor too but I have not bothered to depict it. I'm not sure its as complicated as you seem to think it is.

  10. #70
    Guild Master Facebook Connected jtougas's Avatar
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    Quote Originally Posted by Jacktannery View Post
    Thanks jt - yes the flagstones are a little large - each is exactly aligned to my five-foot grid. I'm keeping them that size as its a combat map primarily.
    That makes sense. It looks great.
    I am the breath of Dragons...The Song of Mountains...The Stories of Rivers....The Heart of Cities.... I am A Cartographer....

    Finished Maps
    Kingdom Of Shendenflar Campaign Setting (WIP)

    Everything I post is free for use and redistribution under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 licence, except where noted otherwise in the thread.

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