### Latest WIP ###
section 17 copie.jpg
I did some shadows and I also included the possible shadow cast by the northern tower. The shadow is long but the height difference makes it 25% longer.
LOL! It gets even better when you add shadows to the terrain. Then it really is a matter of guesswork
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
### Latest WIP ###
section 17 copie.jpg
I did some shadows and I also included the possible shadow cast by the northern tower. The shadow is long but the height difference makes it 25% longer.
Palm trees!... It didn't occur to me before... I gotta have some palmtrees in the monastery as well...
Long shadows add life to the map, Azelor, long shadows is good
Ordinary hardwood trees and cypress trees as well?
Great progress! Brilliant
EDIT: and don't forget that grass usually manages to find a way to grow wherever its not weeded out, even if its sickly and not very green in the dry season
Last edited by Mouse; 02-17-2017 at 12:20 PM.
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
### Latest WIP ###
section 17 copie.jpg
It's been a month already since the last update!
I'm mostly done with the buildings and the shadows, except for the hillside.
I plan to have some flat roofs but I'm not sure how to proceed so that it look like it's part of the roof and not on ground level.
Excellent work, Azelor
I really like the way the sublte colours of the rooftops work so well together, and may take heed of that in my new section, rather than sticking with the comparatively bright reds oranges and yellows I used in Atlas Ward.
The whole thing is beautifully drawn.
As for flat rooftops its really a case of letting the shadows do the work. I started using some in my current district, and it was pretty difficult. I think that although CC3 does a brilliant job of automatically shading pitched rooftops, the casting of shadows is a little more awkward. I will need to do the flat roofed shadows in GIMP, I think
Free parchments | Free seamless textures | Battle tiles / floor patterns | Room 1024 - textures for CC3 | GUILD CITY INDEX
No one is ever a failure until they give up trying
It does look good Azelor
And I agree with Mouse - the shadows are what will make it look right.
Artstation - | - Buy Me a Kofi
Looks super awesome but I think it might be worth lowering the opacity just slightly on the linework of the cobble/flagstones. To give the buildings even more prominence.
My new Deviant-thing. I finally caved.
Amazing work, there ! Such patience !!!