Looks like you got a very serviceable map already, congrats! I think your walls turned out particularly well. Hope it gives you some great ideas for making your own maps for your group.
Great choice of textures I especially like what you went with for the water. I use blender for smaller map elements, but rarely for terrain at large. Combining it with the much beloved Wilbur is a fun way to model mountains that I've only rarely messed with, as you say the intuitive interface is not a thing for blender.
not the best toolGreat tutorial! I've been trying to learn Blender to make battlemaps
nor even a "ok" tool for that
( yes it can be done , just like MS's Excel spreadsheet CAN be used to DRAW a image using the cells )
there is an Japanese artist that dose that
while blender can edit raster data it is not meant for that
i export uv mapped images and edit those in gimp and reimport them into blender
blender is great for 3d and some 2d'ish like this random generated texture
-- an exception is the node editor for guided RANDOM things
Last edited by johnvanvliet; 01-15-2017 at 04:07 PM.
--- 90 seconds to Midnight ---
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--- Penguin power!!! ---
Just thought I'd throw this out here. Just finished making this pretty generic road for any number of encounters. Feedback would be appreciated.
m0bK0rD.jpg
Meshon's Cobblestone Streets tutorial
DeviantArt page: https://meshon.deviantart.com/
Follow me on Twitter! @meshonlive https://twitter.com/meshonlive
I would also love to do it. I tried adding some straight lines for wheel tracks.... I then reduced the opacity and used a grunge brush to randomly delete parts of it. I applied an emboss filter with a texture.... it looked.... I mean it wasn't terrible I suppose but the map looked better without it. Any suggestions on how you would create it? BTW I made another Swamp map which I have posted in the Battle Maps forum as you recommended. Hopefully I'll get some good feedback.