Thanks for the rep, RPMiller. I'll be doing more cavern maps in the future once I get done with this mega-dungeon. As for the book I'm using as my inspiration, it has maps of the various areas of Tokyo and when I first looked at the book, I remember thinking that some of those maps would make excellent fantasy town maps (another I want to try in the near future).
When I first saw this book at the library, I instantly had the idea of making fantasy based maps from it but I ended up putting the book back on the shelf (I already had my limit of books I was checking out). I ended up thinking about that book all week so when I went back to the library I grabbed it and the rest is history.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
This dungeon map continues from the stairway of Area 11 of the "Level 3A" map (Dungeon-045.jpg):
This map was inspired by the Ueno-Asakusa line of the Tokyo Subway system. The blue represents water. I envision the pit trap in Area 21 to be a collapsing bridge trap or perhaps a covered pit trap that locks the victim inside and then floods. The dotted line between rooms 17 & 18 represents an illusionary wall.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I've expanded the layout map with the latest finished level. It would look like this...
Level 4B would start its own layout map.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
Wow... you've been busy
I love it ... False doors... I think false doors should be used more often by dungeon designers Its fun watching a party try to get one open .... they figure since it won't open it has to be important! ..
Heh heh, one of my favourite tricks is to have the "false" door be a real door that is locked and when it gets open, there is a stone/brick wall behind it with some sort of trap built in it (spear trap/acid trap/fireball tap/etc).
I'm about half way through my map book so I have many more maps on the way.
Cheers,
Tim
Paratime Design Cartography
"Do infants have as much fun in infancy as adults do in adultery?" - Groucho Marx
I like that fill you used for the stone.... is that from playing around with filter effects?